like! great job ![]()
[HP] ~ 3D Sketchbook Thread
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Thanks guys!
Yeah I'll post a few wires later.
And it's hard to say how long it took, but it took me exactly one month working on it on and off, around 1 or 2 hours after work.
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all I have to say to this model is

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That's one hot model, HP. You should try getting a job at Crytek with that piece.

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Finished this personal project this weekend: (Sorry for the horrible image quality, I need to take better screenshots later)
[Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/close_up.jpg]
[Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/back.jpg]
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Ace dude !
can you post wires / textures later ?
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very nice!
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Cool shit man~~
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Thanks folks, well i didn't post the texs cos they're very very basic, I wanted the difuse to have as minimal noiseas possible, where still having some detail if you look for it. I'm extremly tired of noisy textures. (Both painting them, and seeing them on other peoples work)
[Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg]
[Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/dif.jpg]
[Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/spec.jpg]
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Cool stuff HP!
Couple of questions (if I can briefly derail your thread) - what do you use to do your unwrapping? I've used the Max tools and they seem over complicated compared to program's like Modo, just curious what the professionals use...
Also do you paint your textures by hand/using a tablet? I ask as I'm currently working on something myself and am wondering the best way approach it
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As for me i cant imagine working without a tablet, even when its just texture cropping and pasting ect

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For me, your website and your images are down. I can't see anything.
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Site should be working now, my hosting service was down for a few hours today.
Unwrapping is one of those things that are extremely daunting when you start, but trust me on this, it's actually the easiest thing to master as an artist.
All you need to do is, unfold, detach and stitch. Or flattern 45º and stich. (Sometimes you may use cylindrical projections for cylindrical shapes) And loads of horizontal and verticle vertex snapping, you should avoid having wonky / wavy UV's, it's easier to texture and better for nomral maps.
And yes, I use a tablet a lot when I paint, especially when I need the pressure thingie on the brush. But I still tend to use the mouse a lot, after all those years of gaming, the mouse is your eternal friend!

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fuck mouse, try to play q3 with a tablet

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Cheers guys, got a tablet on the way
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Ha yeah, I can see the images now and it's... HO GOD.

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Great stuff Helder, so pro

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Hey [HP] Great stuff
I have a question though. Normally when I do a high poly I use floaters for most of my details (99% of it) but I noticed in your high poly you cut out the section where the small bolts/screws go in to the side of the mesh, how do you cut then out, and then how to handle the cleaning up process to keep it nice and tidy when you tesselate. Or do you use mudbox/zbrush to cut it out, which in that case it's quite tidy and clean. Never really thought to use those programs to hard surface modelling.
If you're not sure what I mean when I get home from work I'll circle a little section and upload it

Cheers
Z
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Are you talking about something like this, Zombie?
[Blocked Image: http://i.imgur.com/vn8TK.jpg]
If you haven't already, I highly recommend taking a peek at the following links. Good stuff.
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