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[HP] ~ 3D Sketchbook Thread

  • -HP-
  • July 23, 2008 at 11:34 PM
  • -HP-
    • September 4, 2009 at 10:37 AM
    • #101

    ah ah, thank you very much you fellow mapcoreans!

    SpicyTanuki, nope that other normal map, is called a detail normal map. it goes in the shader as a tillable normal map.

    Nysuatro, actually, that's what I was trying to avoid, making another post-apocalyptic chair, with "gamey" style, know what I mean? I wanted to do something that looks real, something that you could have on your own apartment, something kinda new but with some use.

  • Acumen
    • September 4, 2009 at 2:32 PM
    • #102

    just to tell you. i think you achieved excactly what you wanted.

    this is my favorite piece from you so far - very cool !

  • Jenn0_Bing
    • September 4, 2009 at 4:58 PM
    • #103

    Was browsing through the chairs posted so far a couple of days ago, this is easily better than the ones i saw then.

  • D3ads
    • September 6, 2009 at 3:56 PM
    • #104

    That's the best damn looking chair ever made digitally, if that chair were a woman I'd sex her up

  • -HP-
    • September 23, 2009 at 1:07 PM
    • #105

    Thanks dudes! <3

    Unfortunately I didn't even got third, but it was a very good practice run making something like this for a change.

  • Buddy
    • September 23, 2009 at 9:57 PM
    • #106
    Quote

    ":h63lircf]Thanks dudes! <3Unfortunately I didn't even got third, but it was a very good practice run making something like this for a change.

    Mostly because you didn't really followed the concept to closely, you would've got better chances if you made that actuall chair, not just a chair

  • -HP-
    • September 24, 2009 at 9:13 AM
    • #107

    I don't care... I didn't really liked the one from the concept, i wanted to do something more challenging, modelling wise.

  • dux
    • September 24, 2009 at 5:31 PM
    • #108

    lol is that what you say to the concept artists at crytek

  • acapulco
    • September 25, 2009 at 8:56 AM
    • #109

    It's not business, its fun. So why stick to rules you don't like when not giving a shit about winning a prize?

  • dux
    • September 25, 2009 at 3:53 PM
    • #110

    Wow someone has their serious face on.

  • acapulco
    • September 27, 2009 at 10:40 AM
    • #111

    Ya, pretty pretty isn't it? ^^

  • -HP-
    • December 30, 2009 at 2:07 AM
    • #112

    heh, just something I did at home in a couple of days. the coder I'm living with needs a few sci-fi textures so I'm helping him out.

    This one in particular It's nothing I'm extremely proud of, still here it is.

    [Blocked Image: http://i46.tinypic.com/snpgxw.jpg]

    [Blocked Image: http://i48.tinypic.com/qsuqfd.jpg]

  • Surfa
    • December 31, 2009 at 12:36 AM
    • #113

    I am not sure the unique detail added justifies the use of three time as much texture space. But other than that the design whereas some generic feels well executed and the final result looks the bomb.

  • KungFuSquirrel
    • January 1, 2010 at 10:21 AM
    • #114

    Not your best thing here, but still pretty good. I think both the high point and the low point comes on the plating - the yellow worn look is great and stands out over the rest of the texture, but the thread plating seems strange being a completely different color. Seems like those should all be the same color, with the top of each thread receiving a bit of the worn look, maybe even a bit more of a "polished" look with a lighter color and increased spec on the top where it's been worn down.

  • -HP-
    • January 21, 2010 at 1:32 PM
    • #115

    Thank you very much for all the feedback guys, much appreciated and dully noted.

    Some stuff I'm doing for the Eclipse mod, I'm helping those guys out with some of the modelling!

    [Blocked Image: http://i46.tinypic.com/11l6kg4.jpg]

    cheers

  • e-freak
    • January 21, 2010 at 1:51 PM
    • #116

    looks good but i think the concept looks more like hexagons when circles. also it seems as if some of the left sided details have a perspective in there (assuming this is for a bake i'd go with a orthogonal projection)

    also: Is this all floating geometry or how did you go about these lots of small holes?

  • -HP-
    • January 21, 2010 at 2:29 PM
    • #117

    Yep, that's what rick told me, it needs to have a honeycomb shape, not round thingies

    [Blocked Image: http://w3.antd.nist.gov/wctg/netanal/honeycomb.gif]

    And yeah, floaters ftw

  • Buddy
    • January 21, 2010 at 2:40 PM
    • #118

    The small gaps need to be fatter, some more hard edges too.

    And what was said about the circles.

  • Skjalg
    • January 21, 2010 at 4:39 PM
    • #119

    people draw concept art of textures now?

  • -HP-
    • January 21, 2010 at 4:53 PM
    • #120

    People are crazy man, I tell ya, crazyyy!

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