Here's a very quick test to import an asset to Marmoset Viewer, with Aliens APC i modeled for the SFAM compo
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Here's a very quick test to import an asset to Marmoset Viewer, with Aliens APC i modeled for the SFAM compo
[Blocked Image: http://i40.tinypic.com/eb5zdz.jpg]
[Blocked Image: http://i44.tinypic.com/2e3mvpi.jpg]
Smoothing groups are awfull. ![]()
Little something i began working on.
I'm still very very noobish in hard-surface high polys, so, I need to practice!![]()
Here's the first try, decided to make the pulse rife from aliens. HighP still not finished, but I'm posting the WIP here anyways.
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Aliens mod? ![]()
You probable wont need it but ...
http://digitalapprentice.net/Community/index.php has some great videotutorials on subdmodelling.
Its in the freestuff category.
Very nice man, actually I didn't knew that site, so thanks!
Here's an update btw
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I gathered dozens of reference material for this piece, way before I started modeling it, here's two refs pics:
http://%7Boption%7D[Blocked Image: http://i39.tinypic.com/2v115s8.jpg]
http://%7Boption%7D[Blocked Image: http://i41.tinypic.com/9tfwgi.jpg]
Nice Model. SOme Little things I noticed.
Not Sure if it are problems.
thanks Nysuatro, yeah, that's a problem indeed!
Running kinda low on free time the last few days/weeks, but here's a few progresses, low poly stands at 7500 tris, which is more or less my budget.
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I worked on the HighP a little bit more, here's two cool renders I made with this technique:
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lol, nope guys, I'm not working on a Aliens mod! I would be shut down sooner or later by Fox, so what's the point... Plus, I'd rather practice my env art skills for now! I'm gonna neeeed it!
Anyways, here's another speed texturing entry over at GA.
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I did a quick high poly, baked in xnormal, made a very quick difuse and specular.
Specular is very poor imo, it could be alot better but it was what I managed to do within the given time.
the handle is nice, but the metal/top part seems a little to white and flat
the gun is looking very sweet
Quote from SpicyTanukithe handle is nice, but the metal/top part seems a little to white and flat
Yep I know, I made it flat on purpose, because I thought the viewer I used (marmoset) supported real-time reflections, I intended to do some very chromatic metal at first but failed, either the viewer don't support it, or didn't figured out how to do it.
how is marmoset btw?
Quote from SpicyTanukihow is marmoset btw?
It's the best prop viewer ever, period! ![]()
Little something I decided to do today, a doom3 style prop...
I'll see if I can find the time to texture it next week.
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WIP texture
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The style is so Doom 3 there, nice job ![]()
Thanks dude, that's exactly my goal, I hope to achieve it!
I guess I'm done with the difuse, I don't want to over scratch it, as most of the stuff was pretty much clean in doom3, and the texture already has more 'information' and grundge than I had in mind when I started this.
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Now onto the specular, and It's done! ![]()
Although I said the diffuse was done, I decided to add a few more raw metal discoloration, and try to make it look more like stainless steel material.
I still havent made the spec tho, will do that tomorow.
Having lot's of fun with this prop tho! ![]()
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Looks more like an Unreal 3 prop now ![]()
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