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[HP] ~ 3D Sketchbook Thread

  • -HP-
  • July 23, 2008 at 11:34 PM
  • -HP-
    • July 23, 2008 at 11:34 PM
    • #1

    Lot's of people have a dedicated thread to dump the models they're working on, and I decided to do the same.

    I guess it's better this way, instead of having a loosen thread for every props I might do in the future, plus this will probably serve a self motivation for me!

    here's my first piece, nothing major or special, since I'm just getting started on this whole next gen prop modeling stuff, so here we go!

    [Blocked Image: http://i34.tinypic.com/5wgsig.jpg]

    *Thanks to buddy for the help!

  • Buddy
    • July 28, 2008 at 3:10 PM
    • #2

    Updates?

  • -HP-
    • July 29, 2008 at 6:14 PM
    • #3

    In time I will post something decent, I started working on something a little bit more complex this time, so...

  • -HP-
    • August 3, 2008 at 4:51 AM
    • #4

    Inspired by the Pillar Eat3d tutorial, here's my first try at making a decent high poly mesh on a digital sculpting apps.

    I used MudBox, and although I'm not completed satisfied with the results I learn't a lot. nevertheless, i guess this will do just fine for the normal map.

    [Blocked Image: http://i37.tinypic.com/2w4mo29.jpg]

    I'll post more screens as I progress on this prop.

  • Minos
    • August 4, 2008 at 3:26 PM
    • #5

    Broken pillars are the new crates!

    Is that tutorial good? I was considering getting the next gen texturing one.

  • -HP-
    • August 4, 2008 at 8:56 PM
    • #6

    Aye Peris, I tottaly agree... After looking at it now, all I see is a pillar that's been under water for 30 years, and hey, maybe I'll try to recreate that!

    The tutorial is totally awesome, I bought the Pillar and the Texturing one, and I tell you guys, it's a must for every env artist!

  • -HP-
    • August 20, 2008 at 2:29 AM
    • #7

    Here it is, finished!

    It's not perfect, obviously. But I learn't a lot with it! So I'm confident the next ones will be much better.

    Enjoy, and please drop me some feedback!

    thanks

    [Blocked Image: http://i33.tinypic.com/2agp6qu.jpg]

    [Blocked Image: http://i33.tinypic.com/kcky1h.jpg]

    [Blocked Image: http://i35.tinypic.com/35ivon6.jpg]

  • -HP-
    • August 22, 2008 at 3:03 AM
    • #8

    This is my entry for this month's Speed Texturing Competition at GameArtist.

    [Blocked Image: http://i35.tinypic.com/15xs8s6.jpg]

    [Blocked Image: http://i33.tinypic.com/sbhdgw.jpg]

    Maps:

    [Blocked Image: http://i37.tinypic.com/vwslnc.jpg]

  • Minos
    • August 22, 2008 at 3:11 PM
    • #9

    Looks good but the moss on the roof's side face doesn't make much sense.

  • BJA
    • August 24, 2008 at 12:39 PM
    • #10

    You could put more moss on top of the roof so it makes sense, other than that I really like the diffuse map. Also I would make the normalmap for the wood parts a bit sharper, looks way too blurry for my taste. Good luck with the competition!

  • -HP-
    • August 25, 2008 at 12:52 AM
    • #11

    Thanks guys, finally some feedback! I appreciate it!

  • -HP-
    • November 2, 2008 at 3:14 AM
    • #12

    Here's a shitty screengrab of my WIP for STC 27 gameartist.net.

    Difuse is done, just gotta make spec and normal.

    I'll prolly gonna remove that black plate, as it gives the wall texture quite some contrast, and one tends to note the tile effect on both walls.

    [Blocked Image: http://i38.tinypic.com/4l128g.jpg]

  • BJA
    • November 2, 2008 at 10:32 AM
    • #13

    some random thoughts...

    - I'd give those vertical trims on the concrete wall a slightly different color, right now the whole wall looks a bit too bland grey imo.

    - the numbers rightmost are too strong and look somehow out of place (same goes for your name)

    - I'd change the blood on the floor to something like grunge or slime, that would fit better to the drain you've got there I guess.

    Now make a nice normalmap

  • -HP-
    • November 2, 2008 at 2:50 PM
    • #14

    Thanks a lot mate.

    [Blocked Image: http://i36.tinypic.com/11hrq0l.jpg]

    CloseUp:

    [Blocked Image: http://i35.tinypic.com/2ywhlyf.jpg]

    Edit: forgot to post the maps, here they are:

    [Blocked Image: http://i33.tinypic.com/2e4evxh.jpg]

  • -HP-
    • November 3, 2008 at 12:07 AM
    • #15

    I did that render in a hurry, now that I had a little free time, I decided to see if I could come of with something a bit less bland, and here's what I did.

    [Blocked Image: http://i33.tinypic.com/5uecl2.jpg]

  • D3ads
    • November 3, 2008 at 4:12 PM
    • #16

    Holy shit, how did I miss this? Excellent work HP, the stain on the foor reminds me of Silent Hill textures

  • Buddy
    • November 3, 2008 at 6:44 PM
    • #17

    Please learn that not everything is bumpy ie. the yellow/black strip on bottom.

    I hate what CrazyBump did to the art nowadays

  • -HP-
    • November 3, 2008 at 9:40 PM
    • #18
    Quote from Buddy

    Please learn that not everything is bumpy ie. the yellow/black strip on bottom.

    Point taken, I completely agree with you. that normal map was a bit rushed anyways!

  • -HP-
    • November 15, 2008 at 4:41 AM
    • #19

    Another STC entry.

    [Blocked Image: http://i35.tinypic.com/2hwcr36.jpg]

    [Blocked Image: http://i33.tinypic.com/29y58gw.jpg]

    [Blocked Image: http://i36.tinypic.com/2d1vfgw.jpg]

  • -HP-
    • December 13, 2008 at 9:30 PM
    • #20

    I was playing with cryengine a bit, and decided to import a prop into the engine.

    It was a bit messy installing the plugins, etc etc... But It's a pretty straightforward process once you get used to it.

    [Blocked Image: http://i33.tinypic.com/32zs1ux.jpg]

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