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[HP] ~ 3D Sketchbook Thread

  • -HP-
  • July 23, 2008 at 11:34 PM
  • -HP-
    • April 25, 2009 at 3:12 PM
    • #41

    Here's a very quick test to import an asset to Marmoset Viewer, with Aliens APC i modeled for the SFAM compo

    [Blocked Image: http://i40.tinypic.com/eb5zdz.jpg]

    [Blocked Image: http://i44.tinypic.com/2e3mvpi.jpg]

  • Buddy
    • April 25, 2009 at 5:38 PM
    • #42

    Smoothing groups are awfull.

  • -HP-
    • May 5, 2009 at 10:26 AM
    • #43

    Little something i began working on.

    I'm still very very noobish in hard-surface high polys, so, I need to practice!

    Here's the first try, decided to make the pulse rife from aliens. HighP still not finished, but I'm posting the WIP here anyways.

    [Blocked Image: http://i44.tinypic.com/mip6vb.jpg]

  • DvS
    • May 5, 2009 at 2:11 PM
    • #44

    Aliens mod?

  • Nysuatro
    • May 7, 2009 at 10:35 PM
    • #45

    You probable wont need it but ...

    http://digitalapprentice.net/Community/index.php has some great videotutorials on subdmodelling.

    Its in the freestuff category.

  • -HP-
    • May 7, 2009 at 11:17 PM
    • #46

    Very nice man, actually I didn't knew that site, so thanks!

    Here's an update btw

    [Blocked Image: http://i42.tinypic.com/b7fmab.jpg]

    [Blocked Image: http://i42.tinypic.com/ppvzb.jpg]

    I gathered dozens of reference material for this piece, way before I started modeling it, here's two refs pics:

    http://%7Boption%7D[Blocked Image: http://i39.tinypic.com/2v115s8.jpg]

    http://%7Boption%7D[Blocked Image: http://i41.tinypic.com/9tfwgi.jpg]

  • Nysuatro
    • May 8, 2009 at 6:32 AM
    • #47

    Nice Model. SOme Little things I noticed.

    Not Sure if it are problems.

  • -HP-
    • May 17, 2009 at 12:51 PM
    • #48

    thanks Nysuatro, yeah, that's a problem indeed!

    Running kinda low on free time the last few days/weeks, but here's a few progresses, low poly stands at 7500 tris, which is more or less my budget.

    [Blocked Image: http://i39.tinypic.com/14xi7gp.jpg]

    [Blocked Image: http://i39.tinypic.com/2me1tzt.jpg]

    I worked on the HighP a little bit more, here's two cool renders I made with this technique:

    http://%7boption%7d

    [Blocked Image: http://i41.tinypic.com/2pzmafl.jpg]

    [Blocked Image: http://i39.tinypic.com/35cl79e.jpg]

  • D3ads
    • May 17, 2009 at 3:30 PM
    • #49
    Quote from DvS

    Aliens mod?

  • -HP-
    • May 19, 2009 at 12:35 AM
    • #50

    lol, nope guys, I'm not working on a Aliens mod! I would be shut down sooner or later by Fox, so what's the point... Plus, I'd rather practice my env art skills for now! I'm gonna neeeed it!

    Anyways, here's another speed texturing entry over at GA.

    [Blocked Image: http://i41.tinypic.com/2nb9k01.jpg]

    [Blocked Image: http://i43.tinypic.com/22c9oh.jpg]

    I did a quick high poly, baked in xnormal, made a very quick difuse and specular.

    Specular is very poor imo, it could be alot better but it was what I managed to do within the given time.

  • AlexM
    • May 19, 2009 at 12:41 AM
    • #51

    the handle is nice, but the metal/top part seems a little to white and flat

    the gun is looking very sweet

  • -HP-
    • May 19, 2009 at 12:44 AM
    • #52
    Quote from SpicyTanuki

    the handle is nice, but the metal/top part seems a little to white and flat

    Yep I know, I made it flat on purpose, because I thought the viewer I used (marmoset) supported real-time reflections, I intended to do some very chromatic metal at first but failed, either the viewer don't support it, or didn't figured out how to do it.

  • AlexM
    • May 19, 2009 at 2:16 AM
    • #53

    how is marmoset btw?

  • -HP-
    • May 23, 2009 at 1:52 AM
    • #54
    Quote from SpicyTanuki

    how is marmoset btw?

    It's the best prop viewer ever, period!

  • -HP-
    • May 31, 2009 at 11:54 PM
    • #55

    Little something I decided to do today, a doom3 style prop...

    I'll see if I can find the time to texture it next week.

    [Blocked Image: http://i42.tinypic.com/155s87b.jpg]

  • -HP-
    • June 3, 2009 at 10:39 AM
    • #56

    WIP texture

    [Blocked Image: http://i42.tinypic.com/2gucfp1.jpg]

  • D3ads
    • June 3, 2009 at 8:50 PM
    • #57

    The style is so Doom 3 there, nice job

  • -HP-
    • June 4, 2009 at 1:35 AM
    • #58

    Thanks dude, that's exactly my goal, I hope to achieve it!

    I guess I'm done with the difuse, I don't want to over scratch it, as most of the stuff was pretty much clean in doom3, and the texture already has more 'information' and grundge than I had in mind when I started this.

    [Blocked Image: http://i41.tinypic.com/2zjjpck.jpg]

    Now onto the specular, and It's done!

  • -HP-
    • June 5, 2009 at 12:39 AM
    • #59

    Although I said the diffuse was done, I decided to add a few more raw metal discoloration, and try to make it look more like stainless steel material.

    I still havent made the spec tho, will do that tomorow. Having lot's of fun with this prop tho!

    [Blocked Image: http://i44.tinypic.com/2aexsba.jpg]

  • D3ads
    • June 5, 2009 at 6:03 PM
    • #60

    Looks more like an Unreal 3 prop now

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