1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[HP] ~ 3D Sketchbook Thread

  • -HP-
  • July 23, 2008 at 11:34 PM
  • e-freak
    • August 3, 2011 at 9:18 AM
    • #181

    like! great job

  • -HP-
    • August 3, 2011 at 10:16 AM
    • #182

    Thanks guys!

    Yeah I'll post a few wires later.

    And it's hard to say how long it took, but it took me exactly one month working on it on and off, around 1 or 2 hours after work.

  • 2d-chris
    • August 3, 2011 at 3:46 PM
    • #183

    all I have to say to this model is

  • Serenius
    • August 3, 2011 at 3:54 PM
    • #184

    That's one hot model, HP. You should try getting a job at Crytek with that piece.

  • Buddy
    • August 3, 2011 at 11:23 PM
    • #185
    Quote from Serenius

    That's one hot model, HP. You should try getting a job at Crytek with that piece.

    I see what you did there.

  • -HP-
    • February 15, 2012 at 8:20 PM
    • #186

    Finished this personal project this weekend: (Sorry for the horrible image quality, I need to take better screenshots later)

    http://%7boption%7d

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/close_up.jpg]

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/back.jpg]

  • knj
    • February 15, 2012 at 8:28 PM
    • #187

    Ace dude !

    can you post wires / textures later ?

  • sarge mat
    • February 15, 2012 at 8:45 PM
    • #188

    very nice!

  • Minos
    • February 15, 2012 at 9:05 PM
    • #189

    Cool shit man~~

  • -HP-
    • February 15, 2012 at 9:29 PM
    • #190

    Thanks folks, well i didn't post the texs cos they're very very basic, I wanted the difuse to have as minimal noiseas possible, where still having some detail if you look for it. I'm extremly tired of noisy textures. (Both painting them, and seeing them on other peoples work)

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/tris15k.jpg]

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/dif.jpg]

    [Blocked Image: http://www.helderpinto.com/wp-content/uploads/2011/06/spec.jpg]

  • PaulH
    • February 15, 2012 at 10:35 PM
    • #191

    Cool stuff HP!

    Couple of questions (if I can briefly derail your thread) - what do you use to do your unwrapping? I've used the Max tools and they seem over complicated compared to program's like Modo, just curious what the professionals use...

    Also do you paint your textures by hand/using a tablet? I ask as I'm currently working on something myself and am wondering the best way approach it

  • knj
    • February 15, 2012 at 11:33 PM
    • #192

    As for me i cant imagine working without a tablet, even when its just texture cropping and pasting ect

  • Froyok
    • February 16, 2012 at 6:02 PM
    • #193

    For me, your website and your images are down. I can't see anything.

  • -HP-
    • February 16, 2012 at 9:28 PM
    • #194

    Site should be working now, my hosting service was down for a few hours today.

    Unwrapping is one of those things that are extremely daunting when you start, but trust me on this, it's actually the easiest thing to master as an artist.

    All you need to do is, unfold, detach and stitch. Or flattern 45º and stich. (Sometimes you may use cylindrical projections for cylindrical shapes) And loads of horizontal and verticle vertex snapping, you should avoid having wonky / wavy UV's, it's easier to texture and better for nomral maps.

    And yes, I use a tablet a lot when I paint, especially when I need the pressure thingie on the brush. But I still tend to use the mouse a lot, after all those years of gaming, the mouse is your eternal friend!

  • knj
    • February 16, 2012 at 10:41 PM
    • #195

    fuck mouse, try to play q3 with a tablet

  • PaulH
    • February 17, 2012 at 8:02 AM
    • #196

    Cheers guys, got a tablet on the way

  • Froyok
    • February 17, 2012 at 3:05 PM
    • #197

    Ha yeah, I can see the images now and it's... HO GOD.

  • D3ads
    • February 20, 2012 at 1:50 PM
    • #198

    Great stuff Helder, so pro

  • GregBoffins
    • February 29, 2012 at 8:59 PM
    • #199

    Hey [HP] Great stuff

    I have a question though. Normally when I do a high poly I use floaters for most of my details (99% of it) but I noticed in your high poly you cut out the section where the small bolts/screws go in to the side of the mesh, how do you cut then out, and then how to handle the cleaning up process to keep it nice and tidy when you tesselate. Or do you use mudbox/zbrush to cut it out, which in that case it's quite tidy and clean. Never really thought to use those programs to hard surface modelling.

    If you're not sure what I mean when I get home from work I'll circle a little section and upload it

    Cheers

    Z

  • Bunglo
    • February 29, 2012 at 10:10 PM
    • #200

    Are you talking about something like this, Zombie?

    [Blocked Image: http://i.imgur.com/vn8TK.jpg]

    If you haven't already, I highly recommend taking a peek at the following links. Good stuff.

    http://vimeo.com/10941211

    http://www.polycount.com/forum/showthread.php?t=56014

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™