Completely linear.
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It's a set up more similar to Borderlands.
You have an open world hub that you can explore that connects you to traditional linear levels and quest hub towns. The open world segment is really more for vehicular exploration and combat (or simply following the mini-map breadcrumb trail to your next main mission).
Each quest hub has a myriad of side missions that you can do, with mini-games, delivery quests, races of various sorts (time trials, combat races, etc.), and other side missions that take you back to the main mission levels and repopulates them with new enemies. The quest hubs also have shops that you can visit to sell junk and buy ammo/weapons/upgrades for yourself and your vehicle.
So while progression in the campaign is linear, as are the levels themselves for the main campaign, you have the freedom to either plow straight through it, or take the time to do all the side stuff, much like in a traditional RPG.
In summation, it's somewhere in between the linear corridor fest of past id games and the open world RPG of games like Oblivion/Fallout.
I'd say it's a lot of your traditional id FPS, some tactical RPG-esque elements of Bioshock with pickups along those lines, main campaign missions that are more linear like CoD or your traditional id FPS, but with some open areas for player choice via combat game play like Crysis 2, and some Twisted Metal thrown in for the vehicular segments.
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So much nostalgia in gaming nowadays ... Does this means i'm already old ? and still playing games ? And that i will have to do babies like skjalg


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Quote from Serenius
It's a set up more similar to Borderlands.You have an open world hub that you can explore that connects you to traditional linear levels and quest hub towns. The open world segment is really more for vehicular exploration and combat (or simply following the mini-map breadcrumb trail to your next main mission).
Each quest hub has a myriad of side missions that you can do, with mini-games, delivery quests, races of various sorts (time trials, combat races, etc.), and other side missions that take you back to the main mission levels and repopulates them with new enemies. The quest hubs also have shops that you can visit to sell junk and buy ammo/weapons/upgrades for yourself and your vehicle.
So while progression in the campaign is linear, as are the levels themselves for the main campaign, you have the freedom to either plow straight through it, or take the time to do all the side stuff, much like in a traditional RPG.
In summation, it's somewhere in between the linear corridor fest of past id games and the open world RPG of games like Oblivion/Fallout.
I'd say it's a lot of your traditional id FPS, some tactical RPG-esque elements of Bioshock with pickups along those lines, main campaign missions that are more linear like CoD or your traditional id FPS, but with some open areas for player choice via combat game play like Crysis 2, and some Twisted Metal thrown in for the vehicular segments.
I don't know how people can think all those points are BAD things... that's basically a recipe for awesome.

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Well my purchase has been justified.
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Silly ID, they didn't need to spend all that time making vehicle code and building cars [Blocked Image: http://www.half-lifecreations.com/forums/Smileys/default/coolbiden.gif]
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Stuff I read about RAGE makes me wanna kill Carmack, I will halt myself from doing so untill I play it though.
The editor is not there I hear... ... ...
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The game is fun, its not really open world like fallout. Id say more like borderlands where you have hubs that connect to other, more linear zones.
The texture detection is wonkey for a lot of people so it assigns really bad low quality textures when there should be no problem with the good ones. Even with the tweaks set up I still see a lot of areas that are shamefully bad. I'm holding high hopes that this is a bug and when it gets a patch it'll fix it.
It does run like a dream though, and as long as I'm not stopping to look at some low res details its fun. I had to enable vsync in my driver options to fix screen tearing. but I'm not getting any popup like others are complaining about (at least not anything I'm noticing)
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Yeah im gonna have to bite my words because I see texture popping as well. And its really fucking annoying. I know that in one of Carmacks talks he talks about how his entire team runs super computers because they want to save in on those seconds and minutes it takes to compile or load a map.
Well, thats a bad idea if you want your game to run great on low end pcs. I get that carmack want a challenge and solve some problem that noone else even dares to do anything about, but this is not solved yet as far as I'm concerned.
I dont think the problem is that apparent on consoles, tho, because of the technical things as was mentioned here in the thread briefly (that you can program directly to the hardware as opposed to having to deal with layers on top of layers of slow shit in order to do what you want), but also I think its mostly due to the fact that you're playing with a controller and cant turn around quickly as well

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Game doesn't launch for me, just dumps an error log and quits. Going to update everything and see if that helps.
The exclusive "make the game run" mini-game is the best part of PC gaming.
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I tried a "Friend's Copy" out of curiosity, and I honestly don't really get too significant of texture pop-in. However, it also runs at like 15FPS, so I guess it has the luxury of taking its fucking time. I guess I'm not even going to consider buying this game until I'm on a new machine. Actually specced out one on Newegg for like $450.... which I still can't afford

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Quote from TaylorGame doesn't launch for me, just dumps an error log and quits. Going to update everything and see if that helps.The exclusive "make the game run" mini-game is the best part of PC gaming.
It also didn't run at first for me, but adding a bunch of launch options fixed it (not sure which):
+vt_maxPPF 8 +set com_skipIntroVideo 1 +set com_allowConsole 1 +fc_maxcachememoryMB 1024 +ik_enablesmoothing 0 +m_smooth 0 +m_rawinput 1
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Quote from Jetsetlemming
It also didn't run at first for me, but adding a bunch of launch options fixed it (not sure which):+vt_maxPPF 8 +set com_skipIntroVideo 1 +set com_allowConsole 1 +fc_maxcachememoryMB 1024 +ik_enablesmoothing 0 +m_smooth 0 +m_rawinput 1
interestingly, these were also the launch codes for several russian ICBMs
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lmfao strafejumps



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Thanks, I’ve got it running now. It’s a really beautiful game and bombs along at a fantastic FPS even if I crank all the settings up (not that there are many). The only problem I have is that if I ever rotate the camera the textures decide it’s an N64 game.
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Remenber to anyone having probs, aparently those sticky threads really help
http://forums.steampowered.com/forums/f ... .php?f=955
I'm ill today, so i couldnt go to work, I was expecting to play a bit of Rage at work today. Guess I'll have to wait.

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trolololol 21 gigs
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Played it for an hour or so, I got a fairly average PC by today's standards. (4gb ram and a 9800gt) and I have ZERO problems with rage so far, looks astonishing and It's obviously 60FPS constant as well.
I also did not experienced any texture popping in like people have been complaining, at all!
I did used a config tho, even before I booted the game, I got it from here:
http://forums.steampowered.com/forums/s ... ?t=2156408
Rageconfig.cfg should go here:
\Steam\steamapps\common\rage\base
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i will try the config out - does it boost visual quality? my pc is fucking uber and i really want summa dat high quality shit.
i played about an hour so far, and it's a really great experience. we all knew the textures were going to be low quality as far as resolution goes, but were actual artistic quality is concerned i'd say this is one of the most wonderfully crafted games i've played in a long time. the overall scenes are beautiful, even if the indiviudual components might not be.
there's some bad game design stuff, some odd choices here and there, the vehicles feel and look (when driving them) very different to the actual fps gameplay, and the areas seem ridiculously close together considering some of the dialogue from npc's "just a few clicks down the road" and i drive half a metre and there's a whole new settlement or dungeon. but whatever, starting area, i accept the need to break you in gently and i'm sure it'll pick up later. for 21gigs of game i expect to get some of those "hyrule field" moments >:L
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