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RAGE

  • Buddy
  • July 15, 2008 at 10:01 AM
  • syver
    • May 5, 2011 at 9:16 PM
    • #321

    RAGE on PC will ship with full modding and level design tools

    i guess people sort of expected this.

  • Mazy
    • May 5, 2011 at 9:21 PM
    • #322
    Quote from csyver

    RAGE on PC will ship with full modding and level design toolsi guess people sort of expected this.

    A bit, but given how Bethesda aren't licensing out the idTech engine to anyone outside their studios, then one could've feared that they'd put a lid on this.

    Good they didn't though

  • Serenius
    • May 5, 2011 at 9:26 PM
    • #323
    Quote

    “Building levels from scratch is more difficult,” he continued, “because we have a layer system in some of the levels. I can foresee somebody modding up Wellspring and adding different characters, giving them different voice-over.”

    I hope he's talking about standard layers of stuff (textures, lightmaps, AI navmesh, etc.), and not some bizarre obtuse layering system.

    Also, at QuakeCon 2010, Carmack stated in his keynote that all id Software games will continue to ship with modding tools. They weren't willing to give that up as part of the merger.

  • Erratic
    • May 5, 2011 at 11:40 PM
    • #324

    If you aren't sold after the dude punting the turret then fuck you.

  • -HP-
    • May 6, 2011 at 1:13 AM
    • #325
    Quote from csyver

    RAGE on PC will ship with full modding and level design toolsi guess people sort of expected this.

    [Blocked Image: http://28.media.tumblr.com/tumblr_ldp4tzPUVf1qb9a2wo1_500.png]

  • -HP-
    • May 10, 2011 at 10:34 AM
    • #326

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    External Content www.youtube.com
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  • -HP-
    • May 23, 2011 at 1:24 PM
    • #327

    [Blocked Image: http://games.cz.imag3box.com/uploads/rage2011bfg_111-game11716-img199136.jpg]

  • Mr. Happy
    • May 23, 2011 at 6:44 PM
    • #328

    this is all I want from games

  • D3ads
    • May 23, 2011 at 7:26 PM
    • #329
    Quote

    ":3poeg1rf][Blocked Image: http://games.cz.imag3box.com/uploads/rage2011bfg_111-game11716-img199136.jpg]

    Looks great, but where is the damage to the city?! Those skyscrapers are in way too good a shape for post-apocalyptic fiction...

  • sarge mat
    • May 23, 2011 at 7:56 PM
    • #330

    Starting to remind me of a much better looking Fallout 3 with good shooting.

  • Thrik
    • May 23, 2011 at 8:54 PM
    • #331

    The theme is that an asteroid wiped humans out a la the dinosaurs, so there's no particular reason for the cities to be damaged beyond natural decay (which is present in videos I've seen). Interestingly the asteroid Apophis the game features IS predicted to have a high chance of hitting the earth and resulting in serious trouble when the game says it will (2029-2039) which is kind of cool — strange coincidence as we were randomly discussing this asteroid at work the other week. The game spices things up by having it hit the moon first leading to mass fucking up of the world.

  • Sentura
    • May 24, 2011 at 12:47 AM
    • #332

    http://en.wikipedia.org/wiki/99942_Apophis

    270m in diameter. every man wishes his balls could do this much damage.

  • ⌐■_■
    • May 24, 2011 at 1:08 AM
    • #333
    Quote from Sentura

    270m in diameter. every man wishes his balls could do this much damage.

  • Bunglo
    • May 24, 2011 at 1:14 AM
    • #334

    Sentura, fixated on balls

  • Skjalg
    • May 24, 2011 at 8:16 AM
    • #335

    Lol, excactly what I suspected.

    "Although the Greek name for the Egyptian god may be appropriate, Tholen and Tucker — two of the co-discoverers of the asteroid — are reportedly fans of the TV series Stargate SG-1. One of the show's persistent villains is an alien named Apophis who, on the show, gave rise to the myth of the Egyptian god."

  • -HP-
    • May 24, 2011 at 10:27 PM
    • #336
    Quote

    ":1c1r9wwk][Blocked Image: http://games.cz.imag3box.com/uploads/rage2011bfg_111-game11716-img199136.jpg]

    That's gotta be one of the best environment art I've seen in a game.. but It's a shame it's being kind of ruined with color grading. Mega textures allows you to have insane amounts of texture variety, and I bet it's there, but all you see is purple. The color range is very limited due to the color grading.

    [Blocked Image: http://i54.tinypic.com/2s9emnb.jpg]

    Color grading should be used to stylize scenes, not to erroneous tint environments.

  • Jetsetlemming
    • May 24, 2011 at 10:52 PM
    • #337

    It just looks to me like you've changed it from grey to brown

  • Buddy
    • May 24, 2011 at 11:03 PM
    • #338
    Quote from Jetsetlemming

    It just looks to me like you've changed it from purple to brown

  • -HP-
    • May 24, 2011 at 11:33 PM
    • #339

    Maybe I shouldnt have posted a pic at all, my point was we need more color variety, not monochromatic stuff. (unless if you're doing stylized)

  • jaboo224
    • May 24, 2011 at 11:41 PM
    • #340

    yeah we need more rainbow games

    [Blocked Image: http://img20.imageshack.us/img20/7139/likethisx.jpg]

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