I'm pretty sure a Portal map not set in the Aperture Science labs will take custom content to make portal-able and nonportal-able texture distinctions.
POLL: Mappingcontest
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All textures are portal-able by default, and you can define what surfaces shouldn't be portal-able by using a func_noportal_volume brush touching the surface.
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false. textures with the metal property cannot be portalized.
i seriously do not want a non aperture science map though, since it will be hard to teach the user/player to use which surfaces and how. it might just be a question of syntax, but still, if we're doing portal, we're doing it for the gameplay, NOT the visuals. else we might as well go for hl2ep2 or something entirely different.
i reckon it's about time we have one of these. i see many good looking maps posted here almost every day, but i feel that people here (and especially YOU, artists) seem to underestimate how important good gameplay is.
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Quote from Sentura
false. textures with the metal property cannot be portalized.i seriously do not want a non aperture science map though, since it will be hard to teach the user/player to use which surfaces and how. it might just be a question of syntax, but still, if we're doing portal, we're doing it for the gameplay, NOT the visuals. else we might as well go for hl2ep2 or something entirely different.
i reckon it's about time we have one of these. i see many good looking maps posted here almost every day, but i feel that people here (and especially YOU, artists) seem to underestimate how important good gameplay is.
Environment Aritsts are not LDs anymore in most cases so this is a false statement imo.
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Quote from Buddy
Environment Aritsts are not LDs anymore in most cases so this is a false statement imo.
even so, if you are to make a level for a game you would want that level to be as enjoyable as possible, regardless of your given title, no? i think limiting yourself to a title is the worst thing you can do for a company; it's like you're passing your responsibility to another person who is supposed to make whatever you conjure up fun. there is a point to that you see game companies give up their employee titles in favor of a more liquid mass, where everyone has a shared responsibility for an object/level/game.
also, yeah, my bad about the noportal thing. i actually thought it was built-in to the "metal" surface type.
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Are you guys still discussing this? jesus you take longer to do anything than 3d realms.
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So is there going to be a Portal design contest or not?

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Instead of Making a Mapping contest on a commercial game why not making a Mapping contest on free modification such as Insurgency, PVK II, ... ?

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