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ins_buhriz (Insurgency)

  • Majoris
  • July 2, 2008 at 10:55 PM
  • Majoris
    • July 2, 2008 at 10:55 PM
    • #1

    Hey everyone, first post on these forums.

    Anyway, this map will be included with Insurgency 2.1, sorry there's no link yet, but it'll be released in a few days.

    Buhriz takes place in the outskirts of Baghdad along a major river. Insurgents fortified a small village against a force of attacking Marines, who must fight along the river's edge and along the main road into the village itself.

    http://www.insmod.net

    [Blocked Image: http://img133.imageshack.us/img133/7075/buhrizga2.jpg]

    [Blocked Image: http://img133.imageshack.us/img133/5576/insbuhriz02yt9.jpg]

    [Blocked Image: http://img392.imageshack.us/img392/2558/buhriz2je9.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/1904/buhriz3hy6.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/3795/buhriz4qr1.jpg]

    [Blocked Image: http://img67.imageshack.us/img67/5797/buhriz5gx9.jpg]

  • -HP-
    • July 2, 2008 at 11:29 PM
    • #2

    Good, good, very good!

    The lighting could do with some tweaking tho, I know you tried to give it a "iraq" look, pushing in the yellows, et'c, but maybe you exaggerated a tad bit.

    Maybe adding a bit of brown would deviate a bit from this typical look, like this map from CoD4.

    Just my opinion dude, looking great!

    [Blocked Image: http://lh6.ggpht.com/_TyjYkXORY7U/R0hbyZb4V2I/AAAAAAAAAgM/EGxcPv2fUPQ/shot0000.jpg]

    [Blocked Image: http://img221.imageshack.us/img221/2209/shot0109rp4.jpg]

  • shapesform
    • July 3, 2008 at 5:32 AM
    • #3

    very nice work, i really like the yellow composition its almost neon, i like it a lot very well done. nice work blending the fog with the skybox also.

  • sk3tch
    • July 3, 2008 at 5:37 AM
    • #4

    Looking good so far! Doesn't look like common source stuff...Only crit would be the trunk of the tree models look kinda un-natural with a clear flat trunk ( Not the palm trees) in the ground...maybe some roots showing? If the models are like that anyway...

  • Erratic
    • July 3, 2008 at 6:25 AM
    • #5

    Pretty cool, I like it a lot. The first screen is great. Looks like a lot of fun to with all the openness too. Looks like you pulled off the open/terrain based level for INS really well. Congrats.

  • Minos
    • July 3, 2008 at 1:14 PM
    • #6

    Hey Majoris, nice to see you here Very nice work, it looks even better ingame. I really dig the swamps area.

  • Josch
    • July 3, 2008 at 3:04 PM
    • #7

    Wow.

    I didnt recognized the source engine in the first moments of viewing. Great work, dude, looks really good.

    and i like the lighting...

  • dux
    • July 3, 2008 at 3:32 PM
    • #8

    Good job at matching the fog to the skybox, that's what makes this for me.

  • Steppenwolf
    • July 3, 2008 at 8:04 PM
    • #9

    Great looking map. I really like it.

  • Freak
    • July 4, 2008 at 12:39 PM
    • #10

    excellent work dude

  • Majoris
    • July 5, 2008 at 7:10 AM
    • #11

    Thanks everyone

    It's a fun map to play, and hopefully you'll see for yourself here in a few days once the patch is released.

    Also, I finished my portfolio.. what do you think? http://www.freewebs.com/mikemajoris

  • Steppenwolf
    • July 5, 2008 at 11:03 AM
    • #12

    I think you should apply at Infinity Ward. The company would be the perfect fit for your skillset and interests.

  • 2d-chris
    • July 5, 2008 at 11:40 PM
    • #13

    I'll second that wolfy.

  • Majoris
    • July 6, 2008 at 12:28 AM
    • #14

    Thanks for the advice

    I just sent them my resume and portfolio today, let's hope all goes well

  • ⌐■_■
    • July 6, 2008 at 12:36 PM
    • #15

    probably the best map ive seen for ins, apart from the lighting. GG

  • m8nkey
    • July 7, 2008 at 7:14 AM
    • #16

    Certainly an impressive, natural and open looking landscape. Regardless of personal opinion on the yellow lighting, it's certainly unique and well implemented. I'll be sure to check it out ingame once it's released.

  • Majoris
    • July 12, 2008 at 7:31 PM
    • #17

    Hey guys,

    This map is finally released, along with Mino's ins_abdallah. They're both included with Insurgency 2.1 RC (http://www.insmod.net), so please take a look at what we've been working on

    BTW, I have a teaser screenshot of my new map ins_mosul in my website/portfolio.

  • PaulH
    • July 12, 2008 at 10:24 PM
    • #18

    Nice work! Just been checking out your portfolio too, good stuff

  • Skacky
    • July 13, 2008 at 11:23 PM
    • #19

    I just played it.

    Yeah in fact this map DOES kick ass. It runs very well on my computer and the gameplay is great. I just spotted a few bugs though.

    [Blocked Image: http://pix.nofrag.com/4/a/1/a2242f592520461b59f331ef50bcct.jpg]

    In the last house in the Insurgents spawn, the left window has something like a nodraw face.

    [Blocked Image: http://pix.nofrag.com/1/5/a/b413fbeae16b33af0196ddb44f264t.jpg]

    On the bridge, there's an overlapping texture near the middle. I think your displacement overlaps with the bridge structure.

    Great work, and all your maps look promising! Keep it up!

  • m8nkey
    • July 23, 2008 at 5:11 AM
    • #20

    Checked it out ingame today. It's a very well constructed map and a great example of an open, natural environment.

    I found the environment light and distance fog a bit unsettling. Personally, I think the fade could be more gradual and the yellow colour doesn't look quite right. Also, the conflicting surface Skacky pointed out is very noticable.

    Overall it's very polished and an impressive piece of work. Congrats.

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