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[TF2] Pyro_Breakout

  • Jetsetlemming
  • June 29, 2008 at 8:56 PM
  • Jetsetlemming
    • June 29, 2008 at 8:56 PM
    • #1

    Pyro_breakout_b1 has been released! http://www.fpsbanana.com/maps/58153

    Screenshots:

    [Blocked Image: http://img161.imageshack.us/img161/5366/pyrobreakoutb10000ny0.jpg]

    [Blocked Image: http://img161.imageshack.us/img161/3510/pyrobreakoutb10001xk8.jpg]

    [Blocked Image: http://img161.imageshack.us/img161/8630/pyrobreakoutb10002so1.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/3425/pyrobreakoutb10003pa3.jpg]

    [Blocked Image: http://img161.imageshack.us/img161/3262/pyrobreakoutb10004vc2.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/826/pyrobreakoutb10005se8.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/834/pyrobreakoutb10006ab0.jpg]

    [Blocked Image: http://img337.imageshack.us/img337/9885/pyrobreakoutb10007ej7.jpg]

    [Blocked Image: http://img366.imageshack.us/my.php?image=pyrobreakoutb10008sm7.jpg]

    [Blocked Image: http://img366.imageshack.us/img366/5669/pyrobreakoutb10009uv7.jpg]

    Known issues: Two of the spectator cameras are tilted. The cubemaps for the water pits at the bottom of the stairways leading to the underground dungeon arena seem to not work. The ramp leading out of the red audience box in the underground dungeon arena tends to catch people trying to leave it. As these aren't issues people are likely to run into often, really, I didn't feel like they alone warranted a rebuild. They'll be fixed in b2 along with whatever crushing bugs people dig up in the meantime.

  • Psy
    • June 29, 2008 at 10:02 PM
    • #2

    I've seen some videos of TF2 tennis. Looks like fun.

  • Jetsetlemming
    • June 30, 2008 at 1:12 AM
    • #3

    More screens:

    [attachment=2]pyro_breakout2.jpg[/attachment]

    [attachment=1]pyro_breakout3.jpg[/attachment]

    [attachment=0]pyro_breakout4.jpg[/attachment]

    Exciting stuff. Still need help on the scripting though, guys.

  • Jetsetlemming
    • June 30, 2008 at 1:53 PM
    • #4

    Apparently Trigger_teleporters don't work in TF2 EITHER. Goddamnit.

  • Jetsetlemming
    • June 30, 2008 at 9:46 PM
    • #5

    I just lost all the work I did today. Hammer started throwing up an error "parsing plane definition". Looking it up shows only one link in German so I don't know what the fuck. While I was trying to track down the cause in Hammer it crashed... and when I tried to load the map again it said "Out of memory loading solid" then "line 24544 error 7 Error loading file" and then crashed. I tried the autosaves... somehow all five of the Autosaves were similarly corrupted at once. I used vmex to decompile the saved .bsp and found it hasn't properly been writing all day without bothering to throw up an error- what's in the BSP is just what was added yesterday. Everything I've done today went up in a cloud of smoke.

  • Skjalg
    • July 1, 2008 at 12:35 AM
    • #6

    open up the vmf in some editing program (like editplus), go to line 24544 and check what it sais

  • Jetsetlemming
    • July 1, 2008 at 2:27 AM
    • #7

    I tried that:

    http://www.interlopers.net/forum/viewto ... =2&t=24862

    I tried deleting that section in the .vmf and loading it again, and it complained about a different line. Deleting that one made Hammer say "unexpected end of file" and also refuse to open the map.

    I'm working on just rebuilding what I made today now.

    [Blocked Image: http://img512.imageshack.us/img512/4952/pyrobreakoutd0000sg8.jpg]

    [Blocked Image: http://img512.imageshack.us/img512/1968/pyrobreakoutd0001qc3.jpg]

    [Blocked Image: http://img512.imageshack.us/img512/1148/pyrobreakoutd0002ef6.jpg]

    [Blocked Image: http://img411.imageshack.us/img411/2029/pyrobreakoutd0003rv8.jpg]

    [Blocked Image: http://img411.imageshack.us/img411/4994/pyrobreakoutd0004uz5.jpg]

    [Blocked Image: http://img512.imageshack.us/img512/5607/pyrobreakoutd0005il3.jpg]

  • Jetsetlemming
    • July 2, 2008 at 2:09 AM
    • #8

    First post updated with download link and screenshots.

  • Punky
    • July 2, 2008 at 9:15 AM
    • #9

    Get rid of that volumetric light, you shouldn't be able to see it from the top...

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