1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Diablo 3

  • JohnC
  • June 26, 2008 at 5:03 AM
  • Sprony
    • May 22, 2012 at 10:34 AM
    • #641

    My second character is a Demon Hunter. As soon as you find two decent one handed bows and unlock rapid fire, they got nothing on you.

  • Skjalg
    • May 22, 2012 at 5:16 PM
    • #642
    Quote from Minos

    Are you guys rushing through the game or something? I'm currently level 30 and still halfway through the third act o___O

    Then you have like 4 hours to go. We basically spent an hour on act 4, half an hour in nightmare with 4 players.

  • Marvin.Star
    • May 22, 2012 at 6:52 PM
    • #643

    I just got D3 !!! Can't wait to dive into this tonight !!

  • Zyn
    • May 22, 2012 at 7:32 PM
    • #644
    Quote from SpronyvanJohnson

    My second character is a Demon Hunter. As soon as you find two decent one handed bows and unlock rapid fire, they got nothing on you.

    but then, when you get Multishot, with Fire At Will rune ... everything in your path blows to pieces for a good while

  • Sprony
    • May 22, 2012 at 8:24 PM
    • #645

    Yeah, that's true. Not to forget vault to get out of the way

  • -HP-
    • May 22, 2012 at 11:54 PM
    • #646

    HelderHP#1797

  • Taylor
    • May 23, 2012 at 2:20 AM
    • #647

    Well, I wasn’t expecting the Wizard or Demon Hunter to be anything but face-roll. But it strikes me that melee are completely unequipped to deal with what goes on in late Hell and beyond. Basically at this point everyone is a ranged class. The monster damage output is so deadly melee can no longer wade through monster packs and need to do hit-and-run tactics. This means navigating through instant-kill minefields of poison, fire and laser beams to get close, trading a few low-damage blows, because they need to be decked out for survival, and then try to escape back through the shit. They are also much more likely to be dealt a bad hand with elite packs.

    One thing that I find rather disconcerting about the Monk is many of the healing abilities do not scale at all. Breath of Heaven, Mantra of Healing, Transcendence, and many runes just offer flat amounts of healing which is already borderline negligible when you first hit 60. It’s vanilla WoW casters all over again.

  • Skjalg
    • May 23, 2012 at 7:56 AM
    • #648

    I had an AWESOME time with my barbarian all through normal and nightmare and the first act of hell. I was playing with my brother and two of my friends. There was two monks and one wizard + me. I specced tank and just stood there taunting and stunning packs while receiving two heals all the time.

    Then the lan party ended and I tried to continue on act II by myself. I just had to respec some skills and i demolished most creeps.

    Then I hit 3 blue and i died and died and died and died. Everything Molten, plagued, frozen, jailor kills me. Basically everything that can hold me in place or has an aoe that i cant stand in kills me right away. Whenever I meet anything like this I have to kite for what seems like hours only to trade in shitty blows and if the elites are extra health or vampiric I might as well quit trying.

  • Skacky
    • May 23, 2012 at 9:11 AM
    • #649

    I'm playing a Barbarian and I'm currently in the Highlands in Act I in Nightmare. I die to most of the Plagued/Waller/Jailor/Molten mobs but most of the time I bash them too fast for them to kill me. I also just stood and killed

    Quote

    Leoric

    outright withough needing a single potion. I'm quite afraid of Act II since I died a lot to the sand wasps in Normal though.

  • Zyn
    • May 23, 2012 at 2:02 PM
    • #650

    Ok, made it to Act II on Inferno ... and holy fucking hell, the first mobs just rips me a new asshole. I need a hell of a lot more vitality apparently...

  • Zyn
    • May 23, 2012 at 10:45 PM
    • #651

    http://www.diablofans.com/news/1216-dia ... tfix-list/

    The word "hotfix" now means "nerf".

  • Taylor
    • May 23, 2012 at 11:38 PM
    • #652

    Not suprised they nerfed Force Armour or Smoke Screen, nor that they fixed the infinite Spirit glitch.

    Very suprised they nerfed Boon of Protection since without infinite spirit it wasn't actually that strong (and even with infinite Spirit it's not like Monks were OP). Apparently it's "ten-times over budget" but I've no idea how they would calculate that, though the Monks heals all having no scaling and being dead on arrival at level 60 may offer some clues.

  • Algor
    • May 24, 2012 at 12:51 AM
    • #653

    Finished the game last night as... I think a level 32 monk on normal. Pretty good overall, though I definitely felt the first two acts were superior to the last two. I also felt most of the bosses were jokes, this is especially sad considering the bosses in WoW are really well designed with multiple stages and tactics. With the party I played with (myself + two others) I was the only one to get a legendary item (something like a level 9 monk fist weapon) in act 1. Then we started again on nightmare. Difficulty wise, this is what I wish the game would have been like the first time around, shame on you, difficulty locks.

  • Sentura
    • May 24, 2012 at 12:56 AM
    • #654

    so i finally got to check it out past deadlines and shit. i'm gonna try the warby approach for this

    + looks decent, albeit the choice of art style really feels like it's limiting how good the game could look

    + plot is fairly interesting,

    Quote

    i was gonna say it sucked that they gave an angel a face, but after watching the act 1 end cinematic, it makes a lot of sense and gives more depth to the characters

    + DESERT LEVELS

    + boss cinematics

    + better at showing player progression than D2 (in-game)

    + overall production values are high

    + somewhere around 25-50% feeling of nostalgia, explained below:

    - skill tree system. i thought this was bad in the beta, but i thought i'd give blizzard the benefit of doubt until release. it's still badly designed. the way unlocks work and how skills aren't synergizing with each other really makes me not want to play the game. i didn't buy this game just so i could sit and right or left click with just a single skill during the entire game. adding to that is that there is little customization or addition between the skills, and no numbers on the skills showing what exactly they do, which really removes the metagame of min-maxing the game to a personal level.

    the funny thing is that guild wars actually made a better version of this system years back, so it seems like whoever the game designer(s) on this project were, really were unable to work with what they're given. they could easily have made the game skill/attribute based and made attributes and/or skills be respeccable.

    - no visible mapping between skills and equipment. i'm playing as a monk, a class that has a restricted weapon type specifically made for monks, yet whenever i equip and use it, all i use is my hands instead. it's actually breaking immersion for me so much that i'm avoiding using staff based weaponry because it removes a lot from the overall game experience.

    - items, item stats and rarity. i don't know if this is because of the auction house for real money thing, but drops seem much less interesting now. it's almost always magic items that drop regardless of MF%, and the rares are rarely better than a good magic item. i have yet to find one unique item, which is also all kinds of bullshit.

    - acts feel less memorable. while the cinematics are really enjoyable to watch, what happens between them seems really boring. the quests are boring, and there's a general thing of just too much fucking around. in D2 there was a clear major objective (save cain/horadric staff/khalim's flail/soulstone) in each act. there is no such thing here, and that definitely affects how it is remembered.

    - boss battles. yeah it seems entirely reasonable that

    Quote

    some king built an arena with fucking fire coming out of the floor. it's entirely reasonable to expect a demon to be summoned in that exact arena, AND that he can manipulate said fucking arena.

    NOT.

    - no pvp. i used to enjoy playing iron man runs with others in hardcore mode, but i guess that's coming somewhere within the next 2 years.

    - feels too casual. everything is just so dumbed down that it feels like the game has no depth. it seems like no matter what i do i can't make my character fail in any way, which makes the game uninteresting because i'm at all times certain that i'm doing well enough to complete the game, given enough time to complete the often tedious quests. also, health shrines and healing skills are so prevalent that i barely ever use healing pots anymore. and there's no resistance measurement. fuck.

    so, in summary ill rate it like 4.5/10. good production values, but too casual/streamlined, missing complexity from earlier games, and almost no uncertainty of how you will proceed in the game. it's almost like they didn't want us to play the game, but just to go through it and watch the cinematics.

  • Sentura
    • May 24, 2012 at 1:06 AM
    • #655

    i almost forgot to mention the repeated lines of the merchant NPCs. JESUS FUCKING CHRIST CAN YOU SHUT THE FUCK UP I DONT WANT TO HEAR YOU SAY TEH SAME THING EVERY TIME IM COMING TO YOU TO SELL MY SHIT.

  • -HP-
    • May 24, 2012 at 10:05 AM
    • #656
    Quote from Sentura

    i almost forgot to mention the repeated lines of the merchant NPCs. JESUS FUCKING CHRIST CAN YOU SHUT THE FUCK UP I DONT WANT TO HEAR YOU SAY TEH SAME THING EVERY TIME IM COMING TO YOU TO SELL MY SHIT.

    I agree, and it's not unique to Diablo3. Loads of games do this a lot, Mass Effect, Elder Scrolls, etc. It's such a fucking easy fix to! If played = don't repeat for x time.

  • Taylor
    • May 24, 2012 at 2:01 PM
    • #657

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Private
    • May 24, 2012 at 4:27 PM
    • #658
    Quote from Sentura

    *Stuff*

    Did you consider playing a hardcore character? I mean, you are complaining that your character can't fail in any way, when you have made it so.

    The boss battles are tame, I agree. Hardcore helps.

    I don't understand your problem with the items. You are presented with an endless steam of randomized junk, and you have to pick out the things that are good. Would your loot be better if it was orange? The added pressure of staying alive makes loot much more important. Hardcore helps.

    I would have liked a skill tree - I would have liked to have been forced to chose, but I think it's somewhat unfair to claim that the skill system is "missing complexity". Firstly, the lack of info is an interface thing, there's an option (off by default) that will tell you rather nicely how much damage you can expect from your skills. Secondly, I don't understand how you can claim that there are no synergies. Synergies are not passive, as they were in D2, and rarely explicit. But are you claiming that all combinations of skills work equally well? With different gear? Others players? Come now, you are smarter than that. The synergies in D3 are subtle, found in the interplay between your active skills (and those of other players). The synergies in D2 were explicit and static because you were limited to two active skills. If you just "sit and right or left click with just a single skill" in D3, you are hardly unleashing your full potential?

  • dux
    • May 24, 2012 at 5:43 PM
    • #659

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    heh heh.

  • selmitto
    • May 24, 2012 at 6:24 PM
    • #660
    Quote

    ":35eif7h9]

    I agree, and it's not unique to Diablo3. Loads of games do this a lot, Mass Effect, Elder Scrolls, etc. It's such a fucking easy fix to! If played = don't repeat for x time.

    Agreed. It shouldn't be like the NPC always had something to say to me.

    I already talked to him for hundreds of times. I already sold my items for him for hundreds of times. I know him, he knows me. He shouldn't open his mouth on every single interaction.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™