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Mapcore mapping contest?

  • Buddy
  • June 14, 2008 at 7:52 PM
  • mjens
    • June 17, 2008 at 8:38 PM
    • #21
    Quote

    ":1iwphaj1]

    What he said

    you don't understand?

  • -HP-
    • June 17, 2008 at 8:59 PM
    • #22

    No, what I meant is that, I agree with him!

  • Squad
    • June 17, 2008 at 10:03 PM
    • #23
    Quote

    ":39gxfpqi]

    What he said

    I 2nd that

    Best way to reach an as broad public as possible, I guess.

    Although it would seem hard to compare different engines to each other, I think it would really need to kick the 'mapper' alive in anyone competing.

  • Loafie, Hero of Dreams
    • June 17, 2008 at 10:17 PM
    • #24

    i'll have to second (or third or fourth?) having all engines open. some of us are sourcetards

  • mjens
    • June 18, 2008 at 8:02 AM
    • #25
    Quote from Squad

    What he said

    I 2nd that

    Best way to reach an as broad public as possible, I guess.

    Although it would seem hard to compare different engines to each other, I think it would really need to kick the 'mapper' alive in anyone competing.

    don't take it as a competition but a skill test, let's make some "wow's" in architecture with good and pure gameplay

  • Buddy
    • June 18, 2008 at 10:59 AM
    • #26

    GOW 256x256x256 Units

  • Sentura
    • June 18, 2008 at 12:33 PM
    • #27

    are you kidding? the character models cant fit into that space!

  • -HP-
    • June 18, 2008 at 12:49 PM
    • #28

    LOL, sentura, pay attention to the sarcasmometer of the buddy's post!

  • Buddy
    • June 18, 2008 at 12:50 PM
    • #29

    I'd like some sort of SP mapping contest this time to be serious, we had few MP's arleady! But timeframe for such contest might be too long though.

  • Sentura
    • June 18, 2008 at 1:29 PM
    • #30
    Quote

    ":16ha89ab]LOL, sentura, pay attention to the sarcasmometer of the buddy's post!

    i know i was playing it further. hey it made you laugh didnt it?

  • Sindwiller
    • June 18, 2008 at 3:39 PM
    • #31
    Quote from Squad

    What he said

    I 2nd that

    Best way to reach an as broad public as possible, I guess.

    Although it would seem hard to compare different engines to each other, I think it would really need to kick the 'mapper' alive in anyone competing.

    If we do a contest that's not bound to a certain engine, then the topic should be something that relies less on visuals but rather on fun and innovative gameplay (and how much you turned the engine upside down).

  • PogoP
    • June 18, 2008 at 3:54 PM
    • #32

    I think we should have a themed map contest in which the goal is to create the best atmosphere in a map. That way, be it Unreal, Source, or whatever engine you like to use, you can show your own skills in that particular engine. I don't think the winner should be based on the map that looks the best, it should be the map that 'feels' the best, when played. The map that best portrays the theme of the contest.

    Mind you, a lot of people can't be arsed to download maps and will only vote based on visuals alone.

  • Marcos
    • June 25, 2008 at 11:50 PM
    • #33

    Totaly agree with PogoP !

  • Campaignjunkie
    • June 26, 2008 at 12:04 AM
    • #34

    Speaking honestly... I would probably only play a handful of the entries and judge the rest by screenshots. So let's just embrace what we are and do some sort of visual oriented competition.

    My own little idea: make something that doesn't look like it came from the engine it uses. On GoW, don't make some muddied blue-grey-brown mansion. On Source, don't make a wrecked city lit in fluorescent yellow and teal. On FarCry, don't make a jungle island... etc. For that (optional) extra paradoxical kick (and to level the playing field) - stock assets only. Bonus points if it looks like an actual map and not just some diorama you threw together.

  • Buddy
    • June 26, 2008 at 9:44 AM
    • #35
    Quote from Campaignjunkie

    Speaking honestly... I would probably only play a handful of the entries and judge the rest by screenshots. So let's just embrace what we are and do some sort of visual oriented competition. My own little idea: make something that doesn't look like it came from the engine it uses. On GoW, don't make some muddied blue-grey-brown mansion. On Source, don't make a wrecked city lit in fluorescent yellow and teal. On FarCry, don't make a jungle island... etc. For that (optional) extra paradoxical kick (and to level the playing field) - stock assets only. Bonus points if it looks like an actual map and not just some diorama you threw together.

    We got a contest then. You pretty much described your wild west map

  • Quakis
    • June 26, 2008 at 11:42 AM
    • #36
    Quote from Campaignjunkie

    My own little idea: make something that doesn't look like it came from the engine it uses. On GoW, don't make some muddied blue-grey-brown mansion. On Source, don't make a wrecked city lit in fluorescent yellow and teal. On FarCry, don't make a jungle island...

    ...On Build, don't make a 1996 looking level.

  • Campaignjunkie
    • June 26, 2008 at 11:57 AM
    • #37

    Well of course that's where my own interests are!... but I actually wasn't planning on participating - I just want to see cooler and better work coming out of the community so I can steal other peoples' ideas and claim them as my own be inspired and love my fellow man.

    ... Or conversely, how about we have a contest to see who can make the awesomest, most derivative, dilapidated military-cargo crate factory. Bonus points for only using brown / blue / gray. (strangely that's starting to sound appealing...)

  • Buddy
    • June 26, 2008 at 12:11 PM
    • #38
    Quote from Campaignjunkie

    ... Or conversely, how about we have a contest to see who can make the awesomest, most derivative, dilapidated military-cargo crate factory. Bonus points for only using brown / blue / gray. (strangely that's starting to sound appealing...)

    No theme limits !!!!

  • Jenn0_Bing
    • June 26, 2008 at 1:38 PM
    • #39

    Make the most brightly colored post-apocalyptic scene you can. While still retaining the feeling of desolation and destruction.

  • -HP-
    • June 26, 2008 at 2:34 PM
    • #40

    This thread is getting a mess, everyone's got an opinion on what we should make, we should have a poll or something.

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