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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Minos
    • August 5, 2009 at 6:00 PM
    • #361
    Quote from zaphod

    I made a short video this morning showing off one of the weapon items we have had working in the game for a little bit, but have never fully shown off. Here is my little description of how the weapon works:

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    Really cool stuff zaph

  • zaphod
    • August 28, 2009 at 8:12 PM
    • #362

    Here are a few clips from some playtesting of the race game mode that we had the other day. There are some new features in these clips, including mouse looking/aiming and hopping. The other major change to race mode has been our experimentation with awarding boost to the players, which has increased the fun factor by keeping players close enough together to use Zero Gear’s unique brand of close and personal physical weapons.

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  • Nysuatro
    • August 28, 2009 at 10:31 PM
    • #363

    Hmm, the car is really small in proportion to your screen.

  • Skjalg
    • August 30, 2009 at 12:57 PM
    • #364
    Quote from Nysuatro

    Hmm, the car is really small in proportion to your screen.

    I kind of liked that, but I'd except it to be something you could configurate on your own.

  • Sentura
    • August 30, 2009 at 1:14 PM
    • #365
    Quote from Skjalg

    I kind of liked that, but I'd except it to be something you could configurate on your own.

    i think the word you're looking for here is in game resolution...

  • zaphod
    • August 30, 2009 at 9:25 PM
    • #366

    I moved it a little closer, we will see how it feels during the next playtest.

    I have also been fine tuning the amount of rotational dampening on the karts in order to cut down on the flipping out, to make the karts a little less fragile when bumping into things.

  • Skjalg
    • August 31, 2009 at 8:54 AM
    • #367
    Quote from Sentura

    I kind of liked that, but I'd except it to be something you could configurate on your own.

    i think the word you're looking for here is in game resolution...

    No, actually its camera distance. Totally different thing.

  • Nysuatro
    • August 31, 2009 at 9:47 AM
    • #368

    yeah, it would be cool if you could modify the camera distance on your own.

  • e-freak
    • August 31, 2009 at 12:57 PM
    • #369

    Camera Distance and FOV. That's what should be configurable.

  • zaphod
    • August 31, 2009 at 7:02 PM
    • #370

    that wouldn't be very hard to put into the settings at all, I will make a note of it.

  • Pampers
    • August 31, 2009 at 8:09 PM
    • #371

    it looks very easy to take those shortcuts, shouldnt it take some skill and reward daring players as opposed to just keep on driving straight forward?

  • zaphod
    • September 23, 2009 at 1:24 AM
    • #372

    We recently got the 12th and last map before release put into the game. It is a little hard to appreciate how many maps we have made over the last 2 years, so I decided to put them all together in one graphic for visualization.

    [Blocked Image: http://myzerogear.com/mapgallery.jpg]

    on the game progress front, we are back to having closed private beta tests every week, and we hope to move to an open beta at the end on November.

  • 2d-chris
    • September 23, 2009 at 12:46 PM
    • #373

    So much variation

  • Bic-B@ll
    • September 23, 2009 at 8:17 PM
    • #374

    next one should be in a jungle

  • zaphod
    • September 23, 2009 at 8:50 PM
    • #375

    no next one until the game is released!

  • st0lve
    • September 23, 2009 at 9:51 PM
    • #376

    Dirt looks a lot of fun. Reminds me of Super Off Road from SNES

  • 2d-chris
    • September 24, 2009 at 9:01 AM
    • #377

    I'll take chill mountain any day

    So it's called zero gear because there are no gears?

  • zaphod
    • September 24, 2009 at 10:00 PM
    • #378

    it's called Zero Gear because a long time ago in a galaxy far far away, we made a list of a ton of different words and phrases and put them in a bag and mixed them up and that was the combination we thought sounded good

  • Minos
    • September 25, 2009 at 12:49 AM
    • #379
    Quote from 2d-chris

    I'll take chill mountain any day

  • zaphod
    • October 16, 2009 at 7:14 PM
    • #380

    Hey guys, we just got our build back onto Steam - and we are going to be ramping up testing quite quickly in the next 2 months. I have some keys to give away specifically to mapcore but I want to give them out to groups of people that will actually play together. Post here if you know up to 8 other people that you are sure will try out the game with you (in your office, or other people you play steam games with) and I will PM you 8 keys.

    We will be having a simple sign up soon with many more keys but we have a few old ones laying around I want to give back to my mapcore homies.

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