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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Mazy
    • April 22, 2009 at 9:48 AM
    • #281

    ZOMG TIS A NEW MICROMACHINES!

  • Sentura
    • April 22, 2009 at 10:20 AM
    • #282
    Quote from Mazy

    ZOMG TIS A NEW MICROMACHINES!

    what i was thinking

    AND THAT SI AWESOEM

  • zaphod
    • April 24, 2009 at 1:29 AM
    • #283

    anybody heard of Broken Toys or played it before? It just came out on steam

    http://store.steampowered.com/app/26700/

  • dissonance
    • April 24, 2009 at 6:17 AM
    • #284

    Holy crap.

  • Skjalg
    • April 24, 2009 at 8:53 AM
    • #285
    Quote from Sentura

    what i was thinking

    AND THAT SI AWESOEM

    !!!!!!!!!!!!

  • zaphod
    • April 24, 2009 at 7:37 PM
    • #286

    wow, that Smashing Toys game is a broken pile of shit.

  • General Vivi
    • April 24, 2009 at 10:35 PM
    • #287

    The trailer looked interesting but it didn't look like it would hold up.

  • zaphod
    • April 28, 2009 at 11:03 PM
    • #288

    I got some good feedback that the lack of shadows was more jarring on this map because of the large scale - I spent yesterday rendering out some lightmaps for the floor and bar surface in order to give all the objects sitting around some added realism. Here is a before and after shot.

    [Blocked Image: http://nimblebit.com/shadow_before.jpg]

    [Blocked Image: http://nimblebit.com/shadow_after.jpg]

  • Warby
    • April 28, 2009 at 11:22 PM
    • #289

    helps alot id say

  • Jenn0_Bing
    • April 29, 2009 at 11:38 AM
    • #290

    I hadn't actually noticed the lack of shadows, but it looks much better with them.

  • zaphod
    • April 29, 2009 at 11:49 PM
    • #291

    I wrote a little blog post about ZG's art style since we needed something to post about

    http://www.nimblebit.com/2009/04/the-ar ... zero-gear/

  • zaphod
    • May 1, 2009 at 11:41 PM
    • #292

    new blog post about the weapon dynamics in ZG

    http://www.nimblebit.com/2009/05/weapon ... zero-gear/

  • zaphod
    • May 11, 2009 at 6:15 PM
    • #293

    I created a time-lapse video of the process of creating this kart:

    [Blocked Image: http://nimblebit.com/smalltank.png]

  • Warby
    • May 11, 2009 at 6:31 PM
    • #294

    thats really cool nice choice of music too how did you do that with the 4 different color pickers ?! that they control only certain elements of the texture the whole thing was too fast for me to see what you did

  • st0lve
    • May 11, 2009 at 6:36 PM
    • #295

    Suggestion: Make it a power-up With the ability to shoot and it's invunerable to other power-ups, except for other tanks.

    LOVE IT.

  • zaphod
    • May 11, 2009 at 6:39 PM
    • #296

    That is part of the video I edited out, but basically there is a .TGA file for each texture - it can define up to four distinct color areas for the texture, one in each channel of the TGA.

  • Bic-B@ll
    • May 12, 2009 at 4:44 AM
    • #297

    that was freaking awesome. are you just doing content creation now or are physics/network stuff and other such things being worked on still?

  • zaphod
    • May 12, 2009 at 7:37 PM
    • #298

    still barging ahead full steam on the physics prediction / networking. You can read what we are working on every week on our blog - we post a little summary called "I Know What You Did Last Week".

    I just posted last weeks a few minutes ago actually: http://www.nimblebit.com/2009/05/i-know ... st-week-8/

  • st0lve
    • May 12, 2009 at 7:45 PM
    • #299

    Skyburger looks awesome

    Good read on the IKWYDLW, post those on a regular basis please

    ps when is the next beta?

  • zaphod
    • May 12, 2009 at 9:53 PM
    • #300

    pretty much ASAP once we have the new networking up and running

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