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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Sentura
    • August 6, 2008 at 6:30 AM
    • #141

    man the green and red stuff looks as if it was woven into edible cloth

  • hessi
    • August 6, 2008 at 6:58 AM
    • #142
    Quote from Furyo

    Man that gf of yours is such a keeper... Marry her right now

    quoted for truth

  • Nysuatro
    • August 6, 2008 at 6:59 AM
    • #143

    I love your girlfriend ...

    Just kidding , happy birthday zaphod

  • 2d-chris
    • August 6, 2008 at 10:35 AM
    • #144

    Happy Birthday

  • svelle
    • August 6, 2008 at 11:49 AM
    • #145

    Happy Birthday, Good luck with your project and listen to Furyo and Hessi :wink:

  • Bic-B@ll
    • August 6, 2008 at 5:31 PM
    • #146

    i think your girlfriend is really your mother

  • zaphod
    • August 6, 2008 at 5:55 PM
    • #147

    not my mother.

    [Blocked Image: http://marshmonkey.googlepages.com/eeensweddingsmall.jpg]

  • DvS
    • August 6, 2008 at 7:19 PM
    • #148

    Man, I would love to contribute some custom content once this is released.

    Any plans for a level editor or is it all models?

  • zaphod
    • August 6, 2008 at 7:50 PM
    • #149

    It will always be models, the editor will just make it a lot easier than placing everything inside it with an XML file - it will basically just parse and write that XML file. But you will always be making the level in max or maya or whatever.

  • zaphod
    • August 6, 2008 at 11:23 PM
    • #150

    putting the finishing touches on for the very first test build of the garage to go to the folks already creating stuff! My default character right now is Baron Von Evelsok

    [Blocked Image: http://myzerogear.com/evilsock.jpg]

  • FrieChamp
    • August 7, 2008 at 8:26 AM
    • #151

    Ahahahaah ich liebe den Baron!

  • Deathy
    • August 7, 2008 at 4:39 PM
    • #152

    wow.. amazing zaphod

    I really love the art-style.

  • zaphod
    • August 8, 2008 at 10:28 PM
    • #153

    I have mostly been focusing on Polycount since they have been pretty active about making stuff for the game, but we have opened up the garage editor to anybody who can show some progress on working on karts / characters / hats / accessories already.

    If you are working on something, go register at the ZG forums and PM marshmonkey with a shot or two of what you are doing.

    if you are interested in making something but don't know where to start, information is not all in one place yet - but you can either fish around in this polycount thread or you can start reading through the Zero Gear Wiki I am in the middle of writing.

  • zaphod
    • August 13, 2008 at 7:12 PM
    • #154

    new post up on the blog: http://nimblebit.blogspot.com/2008/08/z ... pment.html

    shows some more of the custom content people are already making. Zero Gear is 1 years olds! wewt!

  • zaphod
    • August 22, 2008 at 8:36 PM
    • #155

    I have been spending a lot of time polishing up the tracks in our game in preparation for the race mode that Brian is working on. One of the fun parts is adding particles to the level, here is a shot of the mine from Spaghetti West with lots of glowy particles.

    [Blocked Image: http://myzerogear.com/mine.jpg]

  • Minos
    • August 22, 2008 at 8:56 PM
    • #156

    Hide a poster of Clint Eastwood in "The Good, The Bad and the Ugly" somewhere

  • st0lve
    • August 22, 2008 at 8:57 PM
    • #157

    This will be the best racing game ever!

  • Nysuatro
    • August 22, 2008 at 10:04 PM
    • #158

    I cant wait for this virtual orgasm

  • Bic-B@ll
    • August 23, 2008 at 3:42 AM
    • #159

    that picture reminds me of WOW a lot, i think thats a good thing right?

  • zaphod
    • August 24, 2008 at 12:58 AM
    • #160

    I like the way WoW looks . . . so, sure!

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