brilliant stuff. it must bring a tear to your eye to see people getting so involved as to making knitted monkeys ![]()
Zero Gear - an indie multiplayer kart racing game
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updates will be slow for a little bit . . . I am doing some other contract work so I don't become destitute.

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It has been a little while since we posted an update - Brian has been a little bogged down moving to another apartment in San Fransisco, and I have been slightly derailed doing some non game related contract work to bring in some more development funds.
But here is just a little feature we got working last weekend, a "look-back" key that you can press to check out what it going on behind you. I think it will be very useful!
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I think it goes a bit to slow. Looks cool anyway

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it is much faster when you are playing - it lagged a bit becuase the fps drops when I record the video.
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Update!
Here is a video of the garage which we have been working on:
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friggin awesome! i hate myself for doing my bachelor thesis right now. i would much more like spending some time on a cool scenery for this game

zaph, i hope its not too late until i finished this god damn degree!
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Aargh this is really awesome shizzle menizzle
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That looks fantastic!
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fucking awesome. those shoe wheels make me giggle every time
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beginning of the skull car . . .
[Blocked Image: http://myzerogear.com/skullkar.jpg]
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":1c9j3m06]
Parallel to Penumbra, yeah!

Zero Gear is a must buy! Looking forward... And I wanna see a mapcore easter egg somewhere on it!

Grats Zaph!
Sorry to derail but Penumbra was disapointing at best.
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Quote from zaphod
Update!Here is a video of the garage which we have been working on:
Also, that was VERY cool
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little more work on skull car tonight
[Blocked Image: http://myzerogear.com/skullkar2.jpg]
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skull car!!!!!
Garage is better and I hoped it would be

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latest out of the monkey mill:
[Blocked Image: http://myzerogear.com/monkey3.jpg]
[Blocked Image: http://myzerogear.com/monkey4.jpg]
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Coolness, Zaph.
Sorry I haven't visited the thread in a while so I have not read all the previous posts, but are you planning on taking this to Xbox Live Arcade? Microsoft just announced that they will be letting developers keep up to 70% of gross revenues from sales of arcade games on Live.
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We aren't using XNA so I don't think we can get it on the XBL Community. Conceivably it could go on XBLA, but we don't really see much incentive to do that, since it would require the help of a 3rd party.
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are you still using ogre for rendering? in that case you would have to open source it due to GPL, no?
i am always confused with all those different licenses... -
no, Ogre is LGPL
not many people really use GPL which requires open sourcing your entire project, since that is kind of silly and a lot of people wont use it.
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