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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Algor
    • July 6, 2008 at 9:08 PM
    • #101

    brilliant stuff. it must bring a tear to your eye to see people getting so involved as to making knitted monkeys

  • zaphod
    • July 11, 2008 at 10:37 PM
    • #102

    updates will be slow for a little bit . . . I am doing some other contract work so I don't become destitute.

  • zaphod
    • July 14, 2008 at 6:54 PM
    • #103

    It has been a little while since we posted an update - Brian has been a little bogged down moving to another apartment in San Fransisco, and I have been slightly derailed doing some non game related contract work to bring in some more development funds.

    But here is just a little feature we got working last weekend, a "look-back" key that you can press to check out what it going on behind you. I think it will be very useful!

    http://vimeo.com/1329610

  • Nysuatro
    • July 14, 2008 at 7:33 PM
    • #104

    I think it goes a bit to slow. Looks cool anyway

  • zaphod
    • July 14, 2008 at 8:06 PM
    • #105

    it is much faster when you are playing - it lagged a bit becuase the fps drops when I record the video.

  • zaphod
    • July 24, 2008 at 9:29 PM
    • #106

    Update!

    Here is a video of the garage which we have been working on:

    [Blocked Image: http://myzerogear.com/garagevideo.jpg]

  • hessi
    • July 24, 2008 at 9:54 PM
    • #107

    friggin awesome! i hate myself for doing my bachelor thesis right now. i would much more like spending some time on a cool scenery for this game

    zaph, i hope its not too late until i finished this god damn degree!

  • Nysuatro
    • July 24, 2008 at 10:33 PM
    • #108

    Aargh this is really awesome shizzle menizzle

  • PogoP
    • July 24, 2008 at 11:29 PM
    • #109

    That looks fantastic!

  • Bic-B@ll
    • July 25, 2008 at 1:21 AM
    • #110

    fucking awesome. those shoe wheels make me giggle every time

  • zaphod
    • July 25, 2008 at 1:58 AM
    • #111

    beginning of the skull car . . .

    [Blocked Image: http://myzerogear.com/skullkar.jpg]

  • Rick_D
    • July 25, 2008 at 8:56 AM
    • #112
    Quote

    ":1c9j3m06]

    Parallel to Penumbra, yeah!

    Zero Gear is a must buy! Looking forward... And I wanna see a mapcore easter egg somewhere on it!

    Grats Zaph!

    Sorry to derail but Penumbra was disapointing at best.

  • Rick_D
    • July 25, 2008 at 8:59 AM
    • #113
    Quote from zaphod

    Update!Here is a video of the garage which we have been working on:

    [Blocked Image: http://myzerogear.com/garagevideo.jpg]

    Also, that was VERY cool

  • zaphod
    • July 26, 2008 at 6:40 AM
    • #114

    little more work on skull car tonight

    [Blocked Image: http://myzerogear.com/skullkar2.jpg]

  • 2d-chris
    • July 26, 2008 at 3:28 PM
    • #115

    skull car!!!!!

    Garage is better and I hoped it would be

  • zaphod
    • July 26, 2008 at 6:46 PM
    • #116

    latest out of the monkey mill:

    [Blocked Image: http://myzerogear.com/monkey3.jpg]

    [Blocked Image: http://myzerogear.com/monkey4.jpg]

  • Izuno
    • July 26, 2008 at 7:00 PM
    • #117

    Coolness, Zaph.

    Sorry I haven't visited the thread in a while so I have not read all the previous posts, but are you planning on taking this to Xbox Live Arcade? Microsoft just announced that they will be letting developers keep up to 70% of gross revenues from sales of arcade games on Live.

    http://www.gamedaily.com/articles/news/ ... ues/?biz=1

  • zaphod
    • July 26, 2008 at 7:16 PM
    • #118

    We aren't using XNA so I don't think we can get it on the XBL Community. Conceivably it could go on XBLA, but we don't really see much incentive to do that, since it would require the help of a 3rd party.

  • hessi
    • July 26, 2008 at 8:17 PM
    • #119

    are you still using ogre for rendering? in that case you would have to open source it due to GPL, no? :S i am always confused with all those different licenses...

  • zaphod
    • July 26, 2008 at 8:24 PM
    • #120

    no, Ogre is LGPL

    not many people really use GPL which requires open sourcing your entire project, since that is kind of silly and a lot of people wont use it.

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