Just stumbled this really short read on shacknews about GTA 4 and the way Rockstar handled the marketing/media releases before the actual game release:
Quote(...)But the amazing part is, despite all the media and the coverage, I had no idea how the game was going to start. I had no idea what my first few missions would be. I had no sense of the world of Liberty City. Sure, I might see a familiar storefront or two, but I'm free to explore, to discover it at my own pace.And the more I think about it, the more I find it a welcome change from the exploitive marketing efforts of most publishers. I believe that many companies are simply showing too much of their games, which ruins that sense of discovery and makes me feel like I've seen it all before.
I think he touched on an interesting subject. Most publishers and developers seem to think - the more coverage, the better. They tend to forget that each magazine cover, feature and preview needs to be filled with content. If you take a 3 years+ dev cycle and shorter getting games in terms of gameplay time, you won't have a lot of new to offer to the anticipating customer once he/she picks up the game and puts the disc into the drive.
On the other hand press coverage and exposure is undeniably a key piece to market and to ultimately "sell" your game. It's two worlds clashing against each other all over again. At least Rockstar seems to have found the right balance! Just wanted to hear your experiences and opinions about this ![]()