STALKER: Clear Sky
-
-
Once again, he nails it!
-
http://stalker.deepsilver.com/patches.php?lang=eng
1.506 released!
S.T.A.L.K.E.R.: Clear Sky V1.5.06 patch notes:
V1.5.06
Saved games:
1.5.04 and 1.5.05 saved games will be compatible with patch 1.5.06.
Game changes:
- Fixed an error when the wounded guide didn't want to lead the player anywhere.
- Increased the number of items for sell for the trader at the goods market.
- Added the possibility to upgrade SVDm 2 at Freedom's mechanic.
- Fixed game crash upon the attempt to speak with the wounded character.
- Fixed an error, which led to the blocking of the storyline quest completion at Yantar (the door to Sakharov's bunker couldn't be opened).
- Increased the amount of money of the bandits' trader.
- Fixed the displacement of the military warehouses on the PDA map.
- Added the possibility to load the last saved game by pressing space bar after the player's death.
Render improvements:
- Added DX10.1 support.
- Added MSAA for alpha-tested objects ("alpha-to-coverage" for DX10.0, custom "alpha-to-coverage" for DX10.1 for better performance, native DX10.1 implementation for better quality).
- Added new quality level for sun-shadows (ultra) for better picture quality.
- Added new min/max shadowmap technique (which takes advantage of DX10.1 when available) allows to speed up high quality sunshafts rendering for top video boards and high resolutions.
- Added high quality sunshafts acceleration for DX9 renderer.
Multiplayer:
- Fixed various game crashes of server and client sections.
- Added the detailed server's statistics.
- Changed the saving of the server online-dump (dump is saved to online_dump.ltx).
- Added the changing of keyboard layout by pressing LCtrl +LShift.
All other changes from earlier patches are also included.
There is also a hotfix for improved performance and Direct X 10.1 support from ATI.
Found here. http://support.ati.com/ics/support/defa ... onID=38664
-
I'm at the part with the anomalies and apparently I have to jump through this bus? I've been trying to fifteen fucking minutes with every combination of jump, crouch, low crouch I can imagine. Can anyone offer any hints?
Edit: Beh, somehow I got through after a few more minutes of anger. That game is a done deal *wipes hands clean and deletes content*. As someone who loved STALKER, this was pretty much a nightmare to play through, I had to download a trainer halfway through and use godmode.
-
Quote from Algor
I'm at the part with the anomalies and apparently I have to jump through this bus? I've been trying to fifteen fucking minutes with every combination of jump, crouch, low crouch I can imagine. Can anyone offer any hints?Edit: Beh, somehow I got through after a few more minutes of anger. That game is a done deal *wipes hands clean and deletes content*. As someone who loved STALKER, this was pretty much a nightmare to play through, I had to download a trainer halfway through and use godmode.
Ehm, havent you thought about getting through the bus actually? The crates stacked up there are obvious clues

-
Quote from Buddy
Ehm, havent you thought about getting through the bus actually? The crates stacked up there are obvious clues

Yeah, I noticed that right off the bat. All the time I spent trying to get through the window was fucking with the crouch + jump + low crouch combination to finally get through. I had to remap my controls and spend several more minutes before I found the right combo to get through.
-
Participate now!
Don’t have an account yet? Register yourself now and be a part of our community!