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Oblivion in CryEngine 2

  • Thrik
  • April 15, 2008 at 5:58 PM
  • Thrik
    • April 15, 2008 at 5:58 PM
    • #1

    We've already seen the BRAVIA advert amazingly redone in CryEngine 2:

    http://www.gametrailers.com/player/30965.html

    ... now it's time for Oblivion:

    http://www.veoh.com/videos/v6589296bq4hZK7z

    Pretty cool. I assume they just imported it so the model fidelity could probably be improved, but it's nice regardless. I wonder if developer take-up of the engine will be more significant than it was for CryEngine 1 seeing as it's clearly very flexible, or will the high performance costs make them opt for something more mid-range like Unreal Engine?

    The BRAVIA one is still much more impressive of course.

  • e-freak
    • April 15, 2008 at 8:30 PM
    • #2

    Link is broken but I got this very informative video instead

    http://www.veoh.com/home.html;jsessioni ... navailable.

  • dux
    • April 15, 2008 at 8:31 PM
    • #3

    Sorry! The video you requested is unavailable

  • Pampers
    • April 15, 2008 at 8:54 PM
    • #4

    http://www.n4g.com/News-134626.aspx

  • Thrik
    • April 15, 2008 at 8:58 PM
    • #5

    Pampers to the rescue.

    Pity the HD version is broken. It loses a lot of the beauty when compressed up the ass.

  • -HP-
    • April 15, 2008 at 10:01 PM
    • #6

    here's the original thread: http://crymod.com/thread.php?threadid=2 ... r=0&page=1

    This guy did a good work importing the geometry and the textures from oblivion to Crysis, but unfortunatly he can't release the map. he said he asked permission to Bethesda Softworks, but obviously, the answer was no.

  • dux
    • April 15, 2008 at 10:44 PM
    • #7

    Bethesda suck

  • Thrik
    • April 15, 2008 at 10:58 PM
    • #8

    Why does the video keep disappearing off sites? Bethesda's lawyers are serious cocks if they're chasing even the videos around.

  • Algor
    • April 16, 2008 at 2:57 AM
    • #9

    Wasn't that impressive anyways. It was all environment shots with pretty bad lighting, no characters, etc. The biggest improvement was probably the shadows coming through the leaves on all the foliage. With some tweaks to the INI's and a few mods you'd have a far better looking Oblivion than this, and you'd be able to play it too

  • Zacker
    • April 16, 2008 at 9:38 AM
    • #10

    I could not find anything particularly good looking in that vid?

  • Psyshokiller
    • April 16, 2008 at 3:16 PM
    • #11

    I don't see the point of this either. :-|

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