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Difference between texture size in the engine and in game.

  • GoSsS
  • April 9, 2008 at 9:57 AM
  • GoSsS
    • April 9, 2008 at 9:57 AM
    • #1

    Hi all !

    Here is my problem.

    I've created a 3d model with a color and a normal map of 2048*2048 each then I've created my material in the engine with this 2 maps and apply it to my model.

    But, in the editor or in game, textures are reduced from their original size. As you can see on the screenshot under, their is a huge difference between the result in the xnormal 3d previewer (above) and the result in the UT3 Editor (under).

    [Blocked Image: http://img384.imageshack.us/img384/1594/wtfzp5.jpg]

    Do you have any idea to fix that problem ?

  • Warby
    • April 9, 2008 at 6:05 PM
    • #2

    set the texture group to "skybox" epic have it hard coded that everything set to world or character will be reduced by half on load time ! D:

  • GoSsS
    • April 10, 2008 at 12:41 AM
    • #3

    Oh great !

    Thanks a lot. This stuff is totally weird. But now, I know how to have my textures the size i want in the game.

  • e-freak
    • April 10, 2008 at 1:49 PM
    • #4

    You got epiced

    Seriously: what Model is this? It looks a bit disgusting but cool at the same time - show more pls

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