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Bunker_Crisis_AmericasArmy

  • DELTATHUND3R
  • March 22, 2008 at 12:01 AM
  • DELTATHUND3R
    • March 22, 2008 at 12:01 AM
    • #1

    Hi guys,

    This is Bunker_crisis by DeltaDoug Mapping Team.

    Its based on a old WW2 Normany Bunker system.

    [Blocked Image: http://i31.photobucket.com/albums/c371/DE…1/bunkerxp8.jpg]

    [Blocked Image: http://i31.photobucket.com/albums/c371/DE…Shot00019-3.jpg]

    [Blocked Image: http://i31.photobucket.com/albums/c371/DE…hot00006-21.jpg]

    [Blocked Image: http://i31.photobucket.com/albums/c371/DE…hot00007-16.jpg]

    VIDEO_

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    MissionDepot http://www.aamissiondepot.com/missions/bunker_crisis

    DownLoad http://files.filefront.com/Bunker+Crisi ... einfo.html

    Thanks guys,

    Del

  • myles
    • March 22, 2008 at 8:33 PM
    • #2

    Hey Delta,

    I generally like the detail you have gone into on this map but I can see some areas that could really improve this map. The lighting is very strange, you have quite a dark sky yet in most places your terrain is quite bright, and that light is white. Such as in your first screenshot there are areas which are well lit but I cant see anything that lights them, apart from some smaller lights that couldnt light such a small area. The main light that is lighting the terrain should be darker and coloured, I suggest a dark blue to reflect the sky.

    You have obvisously used fog to mask the end of the map but that doesnt feel right, I suggest you add some terrain to a SkyBox to make this battlefield feel bigger. Your woodplanks used in the terrain feel to bright and clean to be in that battlefield. The grass seems to be very rare and when there is some it is extremely dense/thick.

    Some of your rooms feel a little too clutered with radom junk and objects that make the room feal crowded. Some of the holes in the walls just feel wrong, Some of the bunkers are not lit at all, atleast have somthing like a fire burning. Some of the staticmeshes are not lit.

    Hope this all helps

  • DELTATHUND3R
    • March 22, 2008 at 10:11 PM
    • #3

    Thanks Myles:).

    All help I really appreciate thats why I joined here for alot of you have amazing skillz and great experience.

    I made alot of small mistakes with that map plus 3 of us worked on it.The fog, u so correct and sky yes I do agree We had heaps of troubles with it..and u actually showed me a thing or 2 I didnt even think about. Thanks for that :)

    Del

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