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[WIP] [DoD:S] my first map : dod_corianso

  • Satyre
  • March 20, 2008 at 6:58 PM
  • JeanPaul
    • August 16, 2009 at 7:33 PM
    • #21

    Looks fucking awesome

    Those spotlights arent illuminating anything though

  • Satyre
    • August 16, 2009 at 7:52 PM
    • #22
    Quote from JeanPaul

    Those spotlights arent illuminating anything though

    Yea, but the goal of those spotlights isn't to lit the ground or such, they're anti-aircraft searchlights.

    Quote from Wikipedia

    Searchlights were used extensively in defense against nighttime aerial bomber raids around the time of World War II. In particular, pairs of searchlights spaced a known distance apart were used to determine (via triangulation) the altitude of enemy bombers, so that the fuses on anti-aircraft flak shells could be set appropriately for maximum effect. In addition, the lights may have blinded bombardiers using optical bombsights.

  • Sentura
    • August 16, 2009 at 8:32 PM
    • #23

    yeah you'd never see spotlights illuminate the ground...

  • -HP-
    • August 16, 2009 at 9:51 PM
    • #24

    yeah, but you have to keep in mind the light propagation, and light bounces. Just because It's pointed towards the sky, it doesn't mean it wont illuminate a little bit the surroundings, even the floor is a little bit lit up

    [Blocked Image: http://www.searchlightsnh.com/LHS_2007_2.JPG]

  • Sentura
    • August 16, 2009 at 10:01 PM
    • #25

    i guess it depends on the angle too...

  • JeanPaul
    • August 16, 2009 at 10:03 PM
    • #26

    If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it, then you have lost your mind

  • Sentura
    • August 16, 2009 at 10:30 PM
    • #27
    Quote from JeanPaul

    If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it, then you have lost your mind

    um, reflectors? there's gonna be fall off no doubt, but how much of it depends entirely of the specific reflector and how dirty the glass is

  • Satyre
    • August 16, 2009 at 11:15 PM
    • #28
    Quote

    ":2jlady6b]yeah, but you have to keep in mind the light propagation, and light bounces. Just because It's pointed towards the sky, it doesn't mean it wont illuminate a little bit the surroundings, even the floor is a little bit lit up

    http://%7boption%7d

    I'm going to try something like this

    Quote from Sentura

    i guess it depends on the angle too...

    that depends on the lens and the brightness around as well.

    Quote from JeanPaul

    If you think a 100,000,000 candlelight spotlight is going to illuminate directly forward and nothing around it

    Certain type of laser can do that ^^

  • JeanPaul
    • August 17, 2009 at 2:10 AM
    • #29

    Yes a WWII spotlight is going to use precisely designed lasers

  • Buddy
    • August 17, 2009 at 9:59 AM
    • #30

    Yes, also make the beams as wide as the spotlight.

  • Satyre
    • August 17, 2009 at 10:29 AM
    • #31

    Yeah, I know, these beams suck but I can't do better with a point_spotligh. Indeed, there's no sprite of a beam whose width is the same along the beam.

    The length is also very limited, it cannot be longer than 1000 inchs (buildings are about 700 inchs tall).

    I may remove them if I can't make them better...

  • -HP-
    • August 17, 2009 at 10:35 AM
    • #32

    Beams are fine to me, but if you want more freedom, you can always play with alpha maps and make a custom one.

  • JeanPaul
    • August 17, 2009 at 7:34 PM
    • #33

    Or go old school and use the volumetric light texture on a vertex scaled arch?

  • DysPatch
    • August 20, 2009 at 4:34 AM
    • #34
    Quote from Satyre

    http://img8.imageshack.us/img8/3972/dodcorianso1.jpghttp://img194.imageshack.us/img194/6286/dodcoriansopano3.jpg

    http://img35.imageshack.us/img35/7866/d ... opano1.jpg

    Wow! Those shots look great! You could definitely add some interesting lighting in that area. Like mentioned previously, either spotlights or even some fire could light that area up nicely. Or maybe some of those lamp post strewn about could still be lit.

  • Satyre
    • August 24, 2009 at 9:03 AM
    • #35
    Quote from JeanPaul

    Or go old school and use the volumetric light texture on a vertex scaled arch?

    Haha , I think I prefer my ugly sprites ^^

    Actually, I wonder whether a model of volumetrique light wouldn't be better...

    Quote from DysPatch

    Wow! Those shots look great! You could definitely add some interesting lighting in that area. Like mentioned previously, either spotlights or even some fire could light that area up nicely. Or maybe some of those lamp post strewn about could still be lit.

    Yea, I'll set up some fires! Someone (Tranxen 51) is making a particle for me

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