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Level Design

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      • Reactions
        • Title
        • Author
        • Date
        • Replies
        • Reactions
        • Views
        • Last Reply
    1. [CS:GO] Solid models offline, not solid online

      • boomix
      • April 2, 2016 at 12:59 AM
      • boomix
      • April 2, 2016 at 12:59 AM
    2. Replies
      0
      Views
      1k
    1. A question regarding Source Engine modelling 1

      • WhOoKie
      • April 1, 2016 at 8:01 PM
      • WhOoKie
      • April 1, 2016 at 8:18 PM
    2. Replies
      1
      Views
      793
      1
    3. Pivac

      April 1, 2016 at 8:18 PM
    1. CS:GO modeling (formats and programs) 19

      • RealaxFourX
      • March 31, 2016 at 8:06 PM
      • RealaxFourX
      • April 2, 2016 at 11:24 AM
    2. Replies
      19
      Views
      6.9k
      19
    3. RealaxFourX

      April 2, 2016 at 11:24 AM
    1. [CS:GO] aim_mancannon

      • psdaf
      • March 31, 2016 at 5:36 PM
      • psdaf
      • March 31, 2016 at 5:36 PM
    2. Replies
      0
      Views
      1k
    1. [WIP] de_Momentum (CSGO) 2

      • kinggambit
      • March 29, 2016 at 12:25 AM
      • kinggambit
      • April 6, 2016 at 3:55 AM
    2. Replies
      2
      Views
      1.9k
      2
    3. kinggambit

      April 6, 2016 at 3:55 AM
    1. [CS:GO][WIP] Grand 9

      • Jasuff
      • March 28, 2016 at 9:21 AM
      • Jasuff
      • March 31, 2016 at 8:26 PM
    2. Replies
      9
      Views
      2.4k
      9
    3. Jasuff

      March 31, 2016 at 8:26 PM
    1. [Insurgency] Kill house 2

      • kunalht
      • March 22, 2016 at 12:49 PM
      • kunalht
      • March 27, 2016 at 10:00 AM
    2. Replies
      2
      Views
      1.6k
      2
    3. kunalht

      March 27, 2016 at 10:00 AM
    1. map a slice and rotate it for a pie 2

      • clankill3r
      • March 20, 2016 at 3:48 PM
      • clankill3r
      • March 20, 2016 at 7:12 PM
    2. Replies
      2
      Views
      1.2k
      2
    3. Squad

      March 20, 2016 at 7:12 PM
    1. [WIP] De_hillside (Working name) 3

      • Duke_of_Dust
      • March 20, 2016 at 9:19 AM
      • Duke_of_Dust
      • April 5, 2016 at 2:52 AM
    2. Replies
      3
      Views
      1.5k
      3
    3. Duke_of_Dust

      April 5, 2016 at 2:52 AM
    1. de_decay (WIP) 24

      • Plat
      • March 19, 2016 at 12:18 AM
      • Plat
      • April 20, 2016 at 12:20 AM
    2. Replies
      24
      Views
      5.1k
      24
    3. Plat

      April 20, 2016 at 12:20 AM
    1. Hoptron 5000 - The Samurai Robot Ninja Bunny on a Rampage! - by RoboSauce Games

      • RoboSauceGames
      • March 16, 2016 at 11:05 AM
      • RoboSauceGames
      • March 16, 2016 at 11:05 AM
    2. Replies
      0
      Views
      805
    1. de_altstadt VERY EARLY WIP

      • crowbAr
      • March 14, 2016 at 6:38 PM
      • crowbAr
      • March 14, 2016 at 6:38 PM
    2. Replies
      0
      Views
      1.3k
    1. [WIP] [CS:GO] de_Fabric map. 13

      • RedHawk
      • March 13, 2016 at 8:45 PM
      • RedHawk
      • March 23, 2016 at 10:50 AM
    2. Replies
      13
      Views
      2.3k
      13
    3. RedHawk

      March 23, 2016 at 10:50 AM
    1. [WIP] de_throne (based on a map some of you might know) 3

      • MrRuck
      • March 13, 2016 at 8:32 PM
      • MrRuck
      • March 18, 2016 at 5:15 PM
    2. Replies
      3
      Views
      1.5k
      3
    3. MrRuck

      March 18, 2016 at 5:15 PM
    1. (WIP) de_supplyline 6

      • BT-
      • March 12, 2016 at 7:11 AM
      • BT-
      • March 17, 2016 at 7:18 PM
    2. Replies
      6
      Views
      1.5k
      6
    3. BT-

      March 17, 2016 at 7:18 PM
    1. GHOUL KID!

      • JeffreyByJeffrey
      • March 12, 2016 at 6:09 AM
      • JeffreyByJeffrey
      • March 12, 2016 at 6:09 AM
    2. Replies
      0
      Views
      871
    1. How does Valve get func_ladders to work in their maps? 7

      • 1234567890throwaway
      • March 10, 2016 at 9:09 PM
      • 1234567890throwaway
      • March 11, 2016 at 2:30 PM
    2. Replies
      7
      Views
      1.5k
      7
    3. leplubodeslapin

      March 11, 2016 at 2:30 PM
    1. Glass and visibility 1

      • Michael Greenwood
      • March 10, 2016 at 8:41 PM
      • Michael Greenwood
      • March 13, 2016 at 6:42 AM
    2. Replies
      1
      Views
      942
      1
    3. wylde

      March 13, 2016 at 6:42 AM
    1. Plants props are not showing in game! 4

      • Naivi
      • March 9, 2016 at 8:59 PM
      • Naivi
      • March 10, 2016 at 7:52 PM
    2. Replies
      4
      Views
      2.2k
      4
    3. cashed

      March 10, 2016 at 7:52 PM
    1. Mapping Community Voiceserver 7

      • kscythe
      • March 9, 2016 at 11:29 AM
      • kscythe
      • March 10, 2016 at 7:25 PM
    2. Replies
      7
      Views
      1.7k
      7
    3. baem123

      March 10, 2016 at 7:25 PM

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