I've made a tool for Unity that generates flowmaps using a fluid simulation. You can control the simulation using fields like vortex, directional, calm, etc. It's also possible to have the flowmap update dynamically within Unity, so you can move fields around, turn them on and off, change the level geometry, etc. It's also possible to export the flowmap so you can use it in other engines. I've submitted it to Unity's Asset store, hopefully it gets added soon.
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