mrpotato44 Posted December 2, 2023 Report Posted December 2, 2023 Hey everyone! Just wanted to show off my CS2 wingman map "Waterfront", that I've been working on for the past few months. I plan to continuously fix areas and improve on the graphics, so I am always looking for any feedback! Check it out, and let me know what you think! : https://steamcommunity.com/sharedfiles/filedetails/?id=3070208661 Here are some screenshots: Freaky_Banana, Thrik and Oliver 1 2 Quote
Thrik Posted December 2, 2023 Report Posted December 2, 2023 I love the glow through the stained glass window and how it illuminates that art. mrpotato44 1 Quote
Freaky_Banana Posted December 7, 2023 Report Posted December 7, 2023 I played a few practice rounds with bots and it was fun! One issue I had was that the surroundings are often quite tight and sometimes also cluttered (e.g. the chapel) which makes navigating them during a gunfight a little bit of a chore sometimes. In addition the length of the engagement is often quite short, making MPs and SMGs pretty decent. I have a feeling that with even basic util lineups this map might be a run 'n' gun type deal. Also: Currently your map crashes my CS2, when I select a team (either team). The error is something along the lines of "missing error texture". Quote
mrpotato44 Posted December 8, 2023 Author Report Posted December 8, 2023 On 12/7/2023 at 9:03 AM, Freaky_Banana said: I played a few practice rounds with bots and it was fun! One issue I had was that the surroundings are often quite tight and sometimes also cluttered (e.g. the chapel) which makes navigating them during a gunfight a little bit of a chore sometimes. In addition the length of the engagement is often quite short, making MPs and SMGs pretty decent. I have a feeling that with even basic util lineups this map might be a run 'n' gun type deal. Also: Currently your map crashes my CS2, when I select a team (either team). The error is something along the lines of "missing error texture". Thanks for the feedback! Yeah, some places are pretty tight especially the chapel. I'm thinking about just moving the seats out of the way in chapel and stacking them against the walls to improve movement. Some other areas like apartment might get the same treatment as well. Also, after a cs2 update, many workshop maps were broken from this error, im currently trying to fix it, but it is looking like it will be extremely challenging to fix at the moment. Freaky_Banana 1 Quote
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