Roald Posted June 9, 2020 Report Posted June 9, 2020 (edited) Since this is more likely to become a serieus project, why not share some about it on the forums I am working on a litle wingman hostage map which is based on the Tiger's Nest Temple located in the Paro region in Bhutan. My orignal idea was to have it be a VIP escort kind of map, but afther a few playtests I decided to keep it more like the original hostage mode, but just have two hostage rescue instead which are located on the Terrorist side of the map. edit: changed mapname, idk if the original name causing problems Edited June 17, 2020 by Roald Serialmapper, El Moroes, Interfearance and 10 others 13 Quote
MetaNewt Posted June 10, 2020 Report Posted June 10, 2020 But there's already a map in CS:GO named «Monastery» Quote
Roald Posted June 10, 2020 Author Report Posted June 10, 2020 6 hours ago, MetaNewt said: But there's already a map in CS:GO named «Monastery» Read my last sentence thanks though for the reminder MetaNewt 1 Quote
Interfearance Posted June 10, 2020 Report Posted June 10, 2020 I always wondered why nobody used 2 hostage rescues. It solves a big rescue zone camping problem with most hostage maps. Quote
Roald Posted June 10, 2020 Author Report Posted June 10, 2020 19 minutes ago, Interfearance said: I always wondered why nobody used 2 hostage rescues. It solves a big rescue zone camping problem with most hostage maps. exactly the reason why there are two just cs:go only support one hostage rescue zone radar icon Interfearance 1 Quote
Wintrius Posted June 10, 2020 Report Posted June 10, 2020 I could recognize those recolored Kaizen trees from a mile away. Roald and jakuza 1 1 Quote
Roald Posted June 10, 2020 Author Report Posted June 10, 2020 I had two playtests, the outcome is - The hostage room is super focused on the cliff side and disconnect from the upper side of the map - The Ts can flank the CTs in the hostage room way too easy To fix these issues - I reduced some paths arround the hostage room and put them in CTs favor, making the 'circulation paths' be longer so its less of a cat and mouse game - Allowed Ts to flank to get to the hostage room by either side, BUT they now have to push far out, expose themself and face risky chokepoints. Each flank route will also allow CTs to carry the hostage more directly and safely to the HR zones. This will probably mean Ts will play a bit more back, giving CTs control of the hostage most of the time and hopefully give them a better oppertunity to carry the hostage to either HR zone. Stragetic wise a CT could always have one player get the hostage and have the other cover/clear one side of the map to clear the way for his teammate. Blocked the tunnel to Cliff: Removed the hole to cliff and added a jumbable window instead, also moved squeaky to the CT entrance to have a soundclue Squaky door on mid is gone New hostage room, being bigger and having the drop down straight into the tunnel and a ladder to get back Other end of the tunnel Lefty, DutchCrazyGamer, JackT and 1 other 4 Quote
JorisCeoen Posted June 13, 2020 Report Posted June 13, 2020 On 6/9/2020 at 7:53 PM, Roald said: Tiger's Nest Temple (Taktshang) Hopefully you'll be able to nail this theme, because in the years I've been doing projects I've seen countless mappers come up with the proposition of designing that specific temple into CS:GO, and none of them ever made it anywhere However, since you've worked on Anubis I have no doubts this project will finally be able to put that inspiration to rest! Lizard and Roald 2 Quote
jakuza Posted September 30, 2020 Report Posted September 30, 2020 Got this done just in the nick of time. I guess this is the rough draft, since the map contains basically no detail as it is. But it was a fun project and worth the crunch. Pics below: Spoiler Thanks @Roald for making such a cool graybox. And good luck to everyone in the contest! Roald, Vaya, VIOLATION and 17 others 11 9 Quote
JorisCeoen Posted October 3, 2020 Report Posted October 3, 2020 So far this map and Extraction were on the wtf-levels of visual completion, so I’m pretty sure these maps will make it to the top-3. Can’t speak for gameplay, as I’ve recently moved and don’t have the PC installed yet, but... good luck! jakuza and Roald 2 Quote
Karthoum Posted October 7, 2020 Report Posted October 7, 2020 On 9/30/2020 at 10:11 AM, jakuza said: Got this done just in the nick of time. I guess this is the rough draft, since the map contains basically no detail as it is. But it was a fun project and worth the crunch. Pics below: Reveal hidden contents Thanks @Roald for making such a cool graybox. And good luck to everyone in the contest! I've got an old DE_ layout based on Monastery's style (from 2015 or around that time) that I'd like to revive, would it be possible to use the assets from this to help me along the way? Full creator credits and so on included, I'll be (re)modelling my own assets as well. Quote
jakuza Posted October 8, 2020 Report Posted October 8, 2020 Sure thing. I still have some cleanup to do but once that's done I'll package them all and post them here or in a separate thread. Lizard, Karthoum, MadsenFK and 2 others 5 Quote
Lefty Posted October 14, 2020 Report Posted October 14, 2020 Good stuff! Hope to see it on faceit soon Quote
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