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Art, Programming & Design positions - Cloud Imperium Games Manchester

Ginger Lord

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[Updated 8th June, more positions in third post!]

Hi all,


Come work with me and Vilham!


Looking for someone to help expand the Tech Design team here at Foundry 42, see below for the full spec:





• Designing and prototyping game systems and gameplay features from concept phase to final quality.
• Implement, balance and refine mechanics and art assets for use in Star Citizen.
• Work to establish and maintain a Technical Design pipeline and keep clear documentation. 
• Be a role model within the department for cleanly implementing content with our design tools and scripting language.
• Develop prototypes that clearly articulate the vision of the features for which you are responsible. 
• Pitch concepts, designs and full-proposals to project leads.
• Partner with cross-disciplinary teams to execute game systems. 
• Review work at various stages of implementation to ensure the execution matches the vision, goals and quality requirements.

• Minimum of 2 years of game industry experience. 
• Knowledge and experience with a scripting language such as XML or Lua. 
• Ability to collaborate well with other team members.
• Strong time management skills, with the ability to prioritize and meet deadlines.
• Strong communicator, both oral and written.
• Strong documentation skills.
• A passion for playing games.
• Experience using industry standard design tools such as CryEngine Sandbox, UDK or Hammer.

Either apply though the website or contact me via PM for my work email and I'll pass it on

Edited by Ginger Lord
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Also a level designer role available!



• Designing and creating fun, exciting, beautiful gameplay environments from paper designs/concepts to final quality using given tools of the engine
• Working close with the Design Director and the design team to craft new gameplay experiences for environmental playgrounds and AI encounters
• Working close with Environment Art to ensure a perfect balance between gameplay setup and visual direction
• Working close with narrative design to ensure the story is carried well throughout the level
• Contribute to design discussions and help solving complex design challenges within the games’ setting

• 3+ years professional game production experience
• Previous experience creating high quality Levels for AAA games
• Thorough knowledge of the game development process
• Shipped (from pre-production to release) 1, large scale, 3D title (PC, current/next-gen consoles)
• Excellent sense for design and creating outstanding user experiences
• Focused, motivated and effective on all tasks through completion
• Keep a positive team-oriented attitude
• Be proactive and self-motivated, work without direct supervision
• Ability to complete tasks within given time constraints
• Excellent English communication and written skills

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