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Posted

So yesterday while i was celebrating the new laws in Colorado... *cough* i decided to also make a super fast map to throw out to our community in support of our soon to drop 32 player support and deathmatch...

I chose to be a lame guy and remake Block Fort from Mario Kart 64... i tried to be as faithful as i could to the original dated look while squeezing in a bit of "sort of new"... Really i wanted a map that runs blazingly fast for this 32 player mode (if youre looking at the polycount in the top right, thats from the pickups which are scaled back in video settings).................and i was lazy.

Anyways, intentionally doing silly things like having a large, untextured brick texture wall, square everything, blah blah blah, let me do some neat things with materials at least. Of course, with anything that has high amounts of specularity, you really gotta see it in motion!

map was made with 18 textures (6 texture sets of Diffuse/Normal/HeightMap for Parallax Occlusion Mapping).

Once our Direct X 11 version drops this week i'll enable mesh tesselation on everything too.

Butt Fart... get it? Block Fortress? I took the B... and the F... and you know.... you get it.

buttfart04.th.jpgbuttfart03.th.jpgbuttfart02.th.jpgbuttfart01.th.jpg

will be released on Steam Workshop once the patch hits. Nothing like making and releasing a crappy map in one day :D

Posted

Jesus fucking Christ, with the Wii U coming out that means I might actually get to play a proper HD Mario Kart. :oops: I can't put into words the disappointment when I first tried the Wii version after the huge leap in graphics between the previous three generations' Mario Kart games.

Posted (edited)
video :) i don't know how to embed youtube videos on this new fancy pants forum.... guess its the same forum we use on nexuiz website too.... woops Edited by Kedhrin

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