So yesterday while i was celebrating the new laws in Colorado... *cough* i decided to also make a super fast map to throw out to our community in support of our soon to drop 32 player support and deathmatch...
I chose to be a lame guy and remake Block Fort from Mario Kart 64... i tried to be as faithful as i could to the original dated look while squeezing in a bit of "sort of new"... Really i wanted a map that runs blazingly fast for this 32 player mode (if youre looking at the polycount in the top right, thats from the pickups which are scaled back in video settings).................and i was lazy.
Anyways, intentionally doing silly things like having a large, untextured brick texture wall, square everything, blah blah blah, let me do some neat things with materials at least. Of course, with anything that has high amounts of specularity, you really gotta see it in motion!
map was made with 18 textures (6 texture sets of Diffuse/Normal/HeightMap for Parallax Occlusion Mapping).
Once our Direct X 11 version drops this week i'll enable mesh tesselation on everything too.
Butt Fart... get it? Block Fortress? I took the B... and the F... and you know.... you get it.
[Blocked Image: http://imageshack.us/a/img138/8953/buttfart04.th.jpg][Blocked Image: http://imageshack.us/a/img94/4461/buttfart03.th.jpg][Blocked Image: http://imageshack.us/a/img15/1151/buttfart02.th.jpg][Blocked Image: http://imageshack.us/a/img69/8967/buttfart01.th.jpg]
will be released on Steam Workshop once the patch hits. Nothing like making and releasing a crappy map in one day ![]()