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[Q2] Bugdm2 thru 9 re-release (12 years later)


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In response to the release of bugdm10, and my return to Q2 dm mapping after 12 years estranged, I'm re-releasing my previous eight dm maps, both individually and as a single zip file. Since it's been so long since the first eight came out (roughly 12 years since the last one), I thought the re-release would be appropriate. The earlier you go, you'll see the quality drop off. In bugdm2, for instance, the lip around the water in the basement is too high to allow the player to get out. Whoops. I thought about re-working the maps and then re-releasing, but that would be confusing with the other maps already out there and frankly, there are more exciting things to do than rework old ideas. Anyway, for nostalgia's sake, here they are:

Bugdm2 - 10 Single File


Bugdm10 - Brooding. Seething.





Bugdm9 - The Gruf



Bugdm8 - Inner Thunder



Bugdm7 - Isolation Therapy



Bugdm6 - The Dent



Bugdm5 - Desparation's Edge



Bugdm4 - The Septic Tank



Bugdm3 - One Man's Junk



Bugdm2 - Bludgeon



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i just love this q2 texture set!... And you achieved a excelent result with lighting!!

Question: lava texture is stretched? to appear to be falling? I'm curious to see it moving :v

I'll download Q2 and maps (here at work) so i can test in lunch time :)

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Thank you!!

Yes, you're correct, the lava texture has been stretched by a factor of 4 in the direction of flow and compressed 0.5 along the perpendicular to give the illusion of falling, and also to "speed up" the flow effect. The standard flow is too slow to believable for fluid in free fall. I'm finding in my next map that water works well like this, too, but even better if...

...create a waterfall by the method described for "lavafalls", but with the texture aspect ratio 6:0.5

...then add a trans33 face 1 unit in front of an opaque waterfall

...giving the trans33 face a different water texture than the main waterfall

...scale the trans33 texture up to 8 to 1

The result is fast-falling, shimmering water... or at least, relative to Q2's standard water.

I was playing bugdm10 on one of TastySpleen's servers yesterday and I saw a guy jump into one of the lavafalls quite deliberately, presumably looking for some goodies. So it gave me an idea for the waterfall in this next map. The map is not focused on this mini-secret, but it's something being worked into the overall design. I don't like maps that rely on a gimmick, but I think little things like the jump through waterfall, or the contraptions in the iD q2dm maps are very fun additions, so long as they are incorporated seemlessly, that is, that they fit the theme of the map, don't disrupt the flow, and make the map more fun to play.

Thanks for your feedback, and thank you for playing! I hope you enjoy it.

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      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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