Current state of the map after first day of gray boxing. (Haven't worked on it since original post).
Overview:
Mid has two direct connections to sites. The connection to B is short and leads into a raised section to drop in and stairs looking less directly at site. A longer connector leads into A from the opposite direction of the main entrances.
A has two other T focused entrances, Short (The snakey path) and Long (The outer lane), features a thing wall and small object to play around, as well as long angles from CT's road and a garage/parking entrance.
B has one non-mid T focused entrance, a banana similar to inferno, but designed for the T's to control, the CT's should hold on site and for people leaving banana due to timings. B is a little more open and has more CT entrances that can be used similar to Church/Construction on B site Inferno or Bank and Dumpster into A on Overpass, they are connected entrances both leading to the same underpass towards CT.
The overpass into mid gives the CT's a longer way in, that gives them a protected wall to push behind T's or closer to their side of mid even if T's currently control it. It is not an ideal path to take for going to mid to hold at start of round. T's can use it to gain an angle to hold the B underpass for rotates without being exposed to the long angle towards A.
The map feels like it is on the smaller side especially A Site, playtesting is not done but intended.
A Site:
Short (A Site):
Long (A Site):
B Site:
Mid:
CT: (Ct's spawn on the road in basically where the Overpass obscures, the road is blocked so they cannot go to the road looking down on B)
View leaving T:
Feedback well appreciated!