Thank you, this version is actually up on workshop, I've made it public now. It's not pretty, but playable: https://steamcommunity.com/sharedfiles/fi…/?id=3284701578
Posts by laxen567
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Hi I'm working on a defusal with focus on fun/engaging rotations, with impactful fights in middle for map control, pretty basic bombsites with some elevations to try and make it interesting https://steamcommunity.com/sharedfiles/fi…/?id=3284701578 Very much work in progress, any feedback on the layout is very much appreciated. Posting some pics of parts that are starting to come to place:
Middle from CT side
Middle to A
A Site
B Site Mid connector and CT-apartments
B Site Terrorist paths seen from CT-apartments
Basic overview -
Hi, I noticed that my water is reflecting a skybox city which doesnt seem to appear in the normal sky, and even if it would be, it should be behind walls See video:
Anyone knows how to get rid of it? I have an env_sky with materials/skybox/sky_de_dust2vmat.vmat, I've tried other skies such as anubis / mirage, with the same problem. I even have a 3d skybox with nothing in it.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.