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Posts by laxen567

  • de_typ (WIP)

    • laxen567
    • July 14, 2024 at 3:37 PM

    Thank you, this version is actually up on workshop, I've made it public now. It's not pretty, but playable: https://steamcommunity.com/sharedfiles/fi…/?id=3284701578

  • de_typ (WIP)

    • laxen567
    • July 8, 2024 at 2:28 PM

    Hi I'm working on a defusal with focus on fun/engaging rotations, with impactful fights in middle for map control, pretty basic bombsites with some elevations to try and make it interesting https://steamcommunity.com/sharedfiles/fi…/?id=3284701578 Very much work in progress, any feedback on the layout is very much appreciated. Posting some pics of parts that are starting to come to place: Middle from CT side Middle to A A Site B Site Mid connector and CT-apartments B Site Terrorist paths seen from CT-apartments Basic overview

  • How do I get rid of the skybox city in the water reflections?

    • laxen567
    • July 1, 2024 at 9:36 AM

    Hi, I noticed that my water is reflecting a skybox city which doesnt seem to appear in the normal sky, and even if it would be, it should be behind walls See video:

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    Anyone knows how to get rid of it? I have an env_sky with materials/skybox/sky_de_dust2vmat.vmat, I've tried other skies such as anubis / mirage, with the same problem. I even have a 3d skybox with nothing in it.

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