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Posts by KillerGnutt

  • De_horizonte

    • KillerGnutt
    • June 28, 2024 at 12:10 PM

    Did a final pass and changed mid connector to B as well as updated the radar (some props seems to be missing not sure why):


    Sadly wont have more time to work on this since I am going on vacation now for a few weeks.

    Good luck to everyone in the competition!

  • De_horizonte

    • KillerGnutt
    • June 26, 2024 at 10:42 PM

    Made A site bigger and changed propping.

    Also increased the width of several paths and increased negative space between them.

    Having issues with radar at the moment so it is a bit broken (missing a piece near T spawn and missing bombsite B)

  • De_horizonte

    • KillerGnutt
    • June 26, 2024 at 6:24 PM
    Quote from TulioBRr

    2 hours ago, TulioBRr said: the map actually needs to be 5v5 not wingman

    Are you referring to the size? It is on the smaller end which was a conscious decision. Have made it sligthly bigger today though

  • De_horizonte

    • KillerGnutt
    • June 24, 2024 at 10:54 PM

    And here is the workshop link:

    https://steamcommunity.com/sharedfiles/fi…/?id=3274808769

  • De_horizonte

    • KillerGnutt
    • June 24, 2024 at 10:37 PM

    Hello! This is my first time making a counter strike map and I decided to make a village set in the mountains in the mountains in South America (more specific location will be decided during art pass). The village has a festival going on at the moment (this is not seen much right now but will come later with art).

    Not much more to say currently so here are some screenshots:

    A site:


    B site:


    Mid:


    View from T spawn:


    Radar (not including covers as of now):


    Will aim to get a playtest on this asap and do a quick iteration on it after that. Can sadly not work longer than this week on it so we will see how this goes...

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