Yesterday I added a lot of sign indicating paths to the bombsites and mid, again targeting the issue of players being way too confused about whats going on. The map feels way too T sided right now, however before making any major changes I wanted to check if its easier to defend for CTs if they know the map a little bit better.
On B I made a slight change, adding one corner on the side, so there is one position that cannot be cleared from heaven. I also added sign suggesting that CTs can boost or even runboost to heaven at the start of the round, taking control of it and complitely compromising Ts approach to B site. Sadly I still havent seen this play in use, so hopefully after adding this indications someone finally does it.
The next step would be to redo a lot of cover on A site, as theres barely any spots for CTs to play directly on the site and it can feel awkward most of the time.
Thanks to everyone who played this map on faceit and special thanks to everyone who gave me feedback I really appreciate you all.