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Posts by Rubberhead

  • de_underground (WIP)

    • Rubberhead
    • May 5, 2024 at 1:56 PM

    Update 0.1.3

    - New Minimap

    - New CT Spawn + buyzone

  • de_underground (WIP)

    • Rubberhead
    • May 4, 2024 at 8:58 PM

    Here are some New pics

  • de_underground (WIP)

    • Rubberhead
    • May 4, 2024 at 5:39 PM

    UPDATE

    added Bots

    added A Site

  • de_underground (WIP)

    • Rubberhead
    • May 4, 2024 at 7:50 AM
    Quote from Akhandey

    10 hours ago, Akhandey said: I think making a map underground is not a good idea since players won't be able to throw smokes and other utilities

    I know the problem and I already have a solution for it.

    "Vents"

    When the layout of the map is final, ventilation shafts are inserted where smoke grenades should fly, so that you can smoke or flash certain places on the map.

  • de_underground (WIP)

    • Rubberhead
    • May 3, 2024 at 6:57 PM
    Quote from esspho

    1 hour ago, esspho said: Looks interesting. I would suggest posting a workshop link, so people can check out your map. 😉

    i had a problem with the upload

  • de_underground (WIP)

    • Rubberhead
    • May 3, 2024 at 4:40 PM

    The Map is now ready to download in my workshop

  • de_underground (WIP)

    • Rubberhead
    • May 1, 2024 at 11:49 AM

    Hey folks,

    https://steamcommunity.com/sharedfiles/fi…/?id=3238474664

    I want to create a map that takes place underground.

    Scenarios: The terrorists come out of the sewers and attack a subway that is to be built centrally in a city. The counter terrorists want to prevent this, otherwise a large part of the city will collapse like a house of cards.

    Idea: As construction work continues at full speed again after a long break, some corridors need to be overhauled. These corridors are covered in graffiti. One stop (bomb side A) is almost finished, whereas the second stop is under construction.

    Mid

    A Side

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