1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Rubberhead

Posts by Rubberhead

  • de_Marino (WIP)

    • Rubberhead
    • August 9, 2024 at 8:35 AM

    The entrance to the lobby according to the original location from Google maps.

  • de_hiyaku

    • Rubberhead
    • August 5, 2024 at 5:52 AM

    valve is still checking the contents

  • [CS2] Big Adventure Mapping Contest

    • Rubberhead
    • July 23, 2024 at 7:03 AM

    Does anyone know what that means exactly? Whitelisted cs_minimap_create_output_size setting for Counter-Strike 2 Workshop Tools.

  • de_Marino (WIP)

    • Rubberhead
    • July 20, 2024 at 8:42 AM

    Does anyone know if the minimap can be larger than 1024x1024, e.g. 2048x2048 or does it always have to be 1024x1024?

  • de_Marino (WIP)

    • Rubberhead
    • July 19, 2024 at 9:37 AM

    thanks to everyone who took part in the playtest yesterday.

    here is the result

    merF and I are satisfied

  • de_Marino (WIP)

    • Rubberhead
    • July 16, 2024 at 9:27 AM

    the spawns

  • de_Marino (WIP)

    • Rubberhead
    • July 16, 2024 at 9:26 AM

    some changes o A site

    we raised the cobblestone wall to eliminate a headshot angle. Window is now a door that ends on the stairs. The wine cellar has been closed



  • de_Marino (WIP)

    • Rubberhead
    • July 16, 2024 at 9:22 AM

    Mid changes

    we added a building to shorten the middle and ensure that the T's turn towards B site without being seen by the CT's

    before after

     



    We also opened a corridor so that the route to B is not blocked off

    The green wall has been removed so that you now exit at the red building, towards the middle (to the right is stairs/lobby)

  • de_Marino (WIP)

    • Rubberhead
    • July 16, 2024 at 9:16 AM

    We were able to implement almost everything that was criticized in the first playtest. We hope that the changes are a step towards to a balanced map.

    Here are some new pictures.




  • de_Marino (WIP)

    • Rubberhead
    • July 9, 2024 at 5:31 AM

    Merf joined me

  • de_Marino (WIP)

    • Rubberhead
    • June 30, 2024 at 8:28 PM

    Hey guys,

    i was inspired by Marino in Italy. The map is a defuse map in which the T's want to destroy a historical building that plays a big role in the history of Marino, or the main market square with the adjacent cathedral.

    https://steamcommunity.com/sharedfiles/fi…/?id=3278662291

  • de_underground (WIP)

    • Rubberhead
    • May 16, 2024 at 10:28 AM

    Huge Update 0.1.12 After the first playtest on Tuesday May 14th and all the constructive feedback, I implemented the suggested improvements. - B side headshoot removed - B side entrance for CT moved - B side move further into the room - B side concrete color adjusted - B side sandbags changed to concrete blocks - B long wider and higher - A side wall color adjusted - A side clip in the windows - A side (banana) aisle changed to A side - Ventilation for smoke grenades in heaven - Heaven now ends shortly - ladder to heaven/short - Ceiling raised All suggestions from the feedback have not yet been implemented what is still missing ? - B side ramp at the end of the track - toilet rework

  • de_underground (WIP)

    • Rubberhead
    • May 14, 2024 at 6:21 PM

  • de_underground (WIP)

    • Rubberhead
    • May 13, 2024 at 9:17 AM
    Quote from MrTrane18

    3 hours ago, MrTrane18 said: Hey bro! I've made a showcase video of the map. Hope it is useful! Stay safe and stay mapping!

    Hey thank you, that look realy nice

    I added you on steam

  • de_underground (WIP)

    • Rubberhead
    • May 8, 2024 at 8:02 PM
    Quote from gereral1

    59 minutes ago, gereral1 said: Make sure you delete bad file as well from material folder or the error will stay

    thank you that was the problem

  • de_underground (WIP)

    • Rubberhead
    • May 8, 2024 at 6:56 PM

    got this error after creating new materials and custom overlays

    FATAL ERROR: attempting to render with error material for `material/error.vmat`

    How can i fix it ?

  • de_underground (WIP)

    • Rubberhead
    • May 6, 2024 at 5:31 PM
    Quote from MrTrane18

    5 hours ago, MrTrane18 said:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Something like this.

    Thank you, i think about to implement it.

  • de_underground (WIP)

    • Rubberhead
    • May 6, 2024 at 10:33 AM
    Quote from MrTrane18

    13 hours ago, MrTrane18 said: Like, compare Max Payne metro places and recrate them in your style or as close as possible inside in area of your map. Fans could see it.

    Nice thought, I'll think about it

  • de_underground (WIP)

    • Rubberhead
    • May 5, 2024 at 7:09 PM
    Quote from MrTrane18

    4 hours ago, MrTrane18 said: Looks clean af! The idea as well, interesting!

    Hope to see some Max Payne easter eggs around the map haha! Best of luck with the project!

    I never played Max Payne, what do you mean ?

    and thank you

  • de_underground (WIP)

    • Rubberhead
    • May 5, 2024 at 7:08 PM

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Expert Dissertation Help for Academic Success

    smithanne090
    July 16, 2026 at 5:46 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™