building my first map in cs for this comp: https://steamcommunity.com/sharedfiles/fi…/?id=3224512952
inspired by the lovely English country side and Monty Python and the Holy Grail, the T's are off hunting the Holy Grail in a sleepy town, with a pub and a church and I'm sure more bits will come to me as I flesh bits out then I get bored.
A sits in the pub garden of an old 13/14th ish century pub that sits above a brige inspired by the high bridge cafe in Lincoln [Blocked Image: https://www.visitlincoln.com/media/made/media/photography/food-drink/Stokes_High_Bridge_2022_b_658_375_c1_c_c_0_0_1.png]
A site I would like to have lots of breakables (doesn't yet outside a green house and some statues that come with hammer), it is inspired by many a pub garden, would like to add a glass verandah as either the B rotate or from CT. A I would like to be easy to take hard to hold, good for an eco rush to get the bomb down.
B is the church, inspired again by many churches the planting spot is in the foot of the chancel area, the church is undergoing renovations (big hole between the bell tower & scaffolding about the place) and might add some archaeological bits as well as a way to add a bit more verticality depending on feedback. B I would like to be hard to take easy to hold
There is no mid I have ideas if needs be (underground crypt, lowered path through the grave yard, some sewers) but I'm not sure how to implement it without making the map considerably bigger & keep the essence of the two sites that I want. But feedback is there for a reason!
On that topic if you do take a gander please do comment on what you think (minimap attached may be out of date)and if you play on definitely let me know wha the feel of it is like.