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Posts by Rival

  • de_coldfront [WIP]

    • Rival
    • August 5, 2024 at 4:02 AM

    (I'm well aware everyone's probably already seen this in its previous state but I urge you to jump back in and see the revamped sites and angles, should be much more fun)

    COLDFRONT

    My entry into the CS2 Big Adventure Contest. Coldfront is set on a secluded artic research/mining operation. Big thanks to all the De-Rank Discord friends who helped test out the various phases! Link to the Steam Workshop page here - https://steamcommunity.com/sharedfiles/fi…/?id=3303208490


    UPDATE - 8/16/2024 9:45 PM Thanks to some feedback and testing with friends, I have altered and fixed numerous issues (hopefully didn't introduce any new bugs, but revised and altered B site, Mid, and spawns)

    Patch notes -

    Spoiler Lowered B site by about a players height - Added ramps and new cover to better create a division of angles and alternate exposed cover locations - B Connector is now a drop down with a hop up by boxes - Site cover rearranged - Changed T Spawn Angles and added some more room and altered the width of some hallways - (Feels like it plays better but might be a tad claustrophobic right now) - KNOWN ISSUES - bomb stuck spots everywhere, clipping issues, kill triggers not doing proper amount of damage for some ridiculous reason. - Removed a pillar at A site accidentally but also that site has sooooo many issues, need to rework based on earlier designs that tested better. (Basically A site is BAD, if you have any ideas drop ideas where I can see them)


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