Posts by Darivan
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Time to conclude what I have done for the last two weeks: 1.Exchange most of the wall textures into contemporary self illuminating white (and turned into grey after many of suggestions) to solve abuse of lights. (Thankyou gereral1)
2.Huge changesof layout,connect from mid to waterpath has been packed up for terrorists, while CT got an expanded center(what I call the connect of T side)
3.Set textures for the rest of floors, hope you like the atmosphere.(Thankyou Karthoum)
4.Closed bot teleporting, which makes you cannot play bot matches.Sorry for that but I have to pave for the playtest.
5.Reshaded again,post-processing now fits the new version of lighting.
6.Radar is finally ready.
See you tonight!!!🥰
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So many marbles in this years' contest. I love marble.😍
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Quote from gereral1
10 hours ago, gereral1 said: Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.
This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.
https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers
https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers
If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.
REAL HAMMER MASTER
You do save my mapping life, bro.👍
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Hello guys, LONG TIME NO SEE !!!!!!
de_Panlong finally got its radar, and light system has been greatly improved under the guidance of gereral1, THANK YOU👍
See you in the coming update😆📸(I'll probably upload it 24h later)
ON THE GROUND:
UNDERGROUND:
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Reminds me of that COD map
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So awesome layout, I believe I will j**k off for your map everyday.
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Wow, it's Panlong's crazy 🏛️ BRICKS UPDATE 🏛️
The area when terrorists drop into the mid has been well decorated, together with a whole-new postprocessing.
I also balanced B site again, now both T and CT would be rather calm instead of rushing day and night.
Some constructions was repalced by detailed walls, which reveals those actual map designs.
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Ready for the most EPIC version of Panlong!!🐳 ATMOS UPDATE 🐳
1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon.
2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style.
3.Many lighting bugs fixed, while remains some to be done.
4.Bot got a little more bit smarter.
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Quote from gereral1
8 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out
NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.
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Quote from gereral1
6 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out
Thanks, I'll check it out
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