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  3. Darivan

Posts by Darivan

  • Panlong WIP

    • Darivan
    • May 26, 2024 at 2:01 PM

    v3 a sunny Panlong


  • Panlong WIP

    • Darivan
    • May 24, 2024 at 7:19 AM

    Time to conclude what I have done for the last two weeks: 1.Exchange most of the wall textures into contemporary self illuminating white (and turned into grey after many of suggestions) to solve abuse of lights. (Thankyou gereral1)

    2.Huge changesof layout,connect from mid to waterpath has been packed up for terrorists, while CT got an expanded center(what I call the connect of T side)

    3.Set textures for the rest of floors, hope you like the atmosphere.(Thankyou Karthoum)

    4.Closed bot teleporting, which makes you cannot play bot matches.Sorry for that but I have to pave for the playtest.

    5.Reshaded again,post-processing now fits the new version of lighting.

    6.Radar is finally ready.


    See you tonight!!!🥰

  • Erosion

    • Darivan
    • May 23, 2024 at 12:21 PM

    So many marbles in this years' contest. I love marble.😍

  • Panlong WIP

    • Darivan
    • May 23, 2024 at 2:37 AM
    Quote from esspho

    3 hours ago, esspho said: Are there 4 buyzones in this map?

    yeah cuz CT must rush down falling from quite meters above, so I add two more buyzones around the landing areas

  • Panlong WIP

    • Darivan
    • May 22, 2024 at 6:35 PM

    DEADLINE IS COMING, DEADLINE IS COMING...

    There's a new version uploaded today, and one more tomorrow. You can feel Panlong's huge changes through a polished radar.

  • Panlong WIP

    • Darivan
    • May 22, 2024 at 5:34 AM
    Quote from gereral1

    10 hours ago, gereral1 said: Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.

    This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.

    https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers

    https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers

    If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.

    REAL HAMMER MASTER

    You do save my mapping life, bro.👍

  • Panlong WIP

    • Darivan
    • May 21, 2024 at 10:01 AM

    Dozens of bugs to be fixed.

    While I preloaded this version for people to seek more bugs before Friday.

  • Panlong WIP

    • Darivan
    • May 20, 2024 at 7:01 PM

    Hello guys, LONG TIME NO SEE !!!!!!

    de_Panlong finally got its radar, and light system has been greatly improved under the guidance of gereral1, THANK YOU👍

    See you in the coming update😆📸(I'll probably upload it 24h later)


    ON THE GROUND:


    UNDERGROUND:

  • Marble

    • Darivan
    • May 16, 2024 at 5:46 AM

    Reminds me of that COD map

  • Matinee

    • Darivan
    • May 13, 2024 at 8:56 AM

    So awesome layout, I believe I will j**k off for your map everyday.

  • Panlong WIP

    • Darivan
    • May 10, 2024 at 3:39 PM

    Wow, it's Panlong's crazy 🏛️ BRICKS UPDATE 🏛️

    The area when terrorists drop into the mid has been well decorated, together with a whole-new postprocessing.

    I also balanced B site again, now both T and CT would be rather calm instead of rushing day and night.

    Some constructions was repalced by detailed walls, which reveals those actual map designs.

  • Panlong WIP

    • Darivan
    • May 9, 2024 at 10:13 PM
    Quote from esspho

    6 hours ago, esspho said: This looks nice but I'm a little confused. Does this space exist underneath the city?

    Yeah and the tomb has just been revealed within the days. That's why CT has to make a SUPERHEROLANDING to get down into the bombsites.🐉

  • Panlong WIP

    • Darivan
    • May 9, 2024 at 5:52 AM

    New cover.

  • Panlong WIP

    • Darivan
    • May 8, 2024 at 5:38 AM

    Cubemap problem fixed. I just deleted the two cubemaps in the dark.

  • Panlong WIP

    • Darivan
    • May 7, 2024 at 6:42 PM

    How lucky the T side, that they can pop into such lengendary scenery for every round.

    However, I've trapped by cubemap problem——will cubemap with lightprobe volume marked by same priority cause this? Environmental things are totally fine while players and smoke are all dark.

  • Panlong WIP

    • Darivan
    • May 7, 2024 at 11:14 AM

    Such colourful, and wet world. 😆


  • Panlong WIP

    • Darivan
    • May 6, 2024 at 3:59 PM

    Ready for the most EPIC version of Panlong!!🐳 ATMOS UPDATE 🐳

    1.Rebuilt water system, now you can trace how water flows out and drop down under the mid. More water path and connecting will be arrive soon.

    2.Enlarged the holes over the B-mid, and one has been decorated to make a glance at the final art style.

    3.Many lighting bugs fixed, while remains some to be done.

    4.Bot got a little more bit smarter.

  • Panlong WIP

    • Darivan
    • May 6, 2024 at 5:33 AM
    Quote from gereral1

    8 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

    NAV file is composed together with the total vpk file, so the only way to refresh it, seems to be deleting them all.

  • Panlong WIP

    • Darivan
    • May 6, 2024 at 3:20 AM
    Quote from gereral1

    6 hours ago, gereral1 said: I just saw tutorial on bots and NAV mesh. When you change your map you need to delete the NAV file and when you reload cs2 it will create a NAV file automatically for bots. Failure to delete this file will use old NAV mesh file causing bots to act weird. Not sure where NAV mesh file is located in cs2 hammer directory. Goodluck. When you find this file post a reply to help others out

    Thanks, I'll check it out

  • Panlong WIP

    • Darivan
    • May 5, 2024 at 7:16 AM

    Remarkable day!!!Panlong now got a score in the workshop 😊👍

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