Hello, my friend wants to port it to CS2. He must have been contacting you now(https://steamcommunity.com/id/Bella_Lient…iles/?appid=730)
Posts by Darivan
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Quote from gereral1
9 hours ago, gereral1 said: KingOfCorn is looking for artist
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Because of some unforeseen events for the artist I'm working with we're currently searching for another artist to join the team during the last couple of months. We are working on the map Tundra, set in an arctic research station. Send me a PM if you're interested and want to know more about the project.
Thanks for noticing me but I already have teams, wish you a nice holiday sir
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Quote from ced145
9 hours ago, ced145 said: There must be a mistake here. Did you ask why didn't it make it through ? You should ask, because this feels odd, that apple got in but this did not
If panlong hasn't failed in the contest, I would never come across two other great team to continue the big mapping adventure and learn how to build a CS2 map in discipline. So, I think the result is anyway acceptable, and for the reason it didn't get qualified, probably it's because of the gimmicks。
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Quote from gereral1
7 hours ago, gereral1 said: Changing VIS parameters when compiling may increase performance and reduce render time. Last time I compiled testbench I used a larger vis optimization setting and selected everything inside each area and set to ( not vis contribute). This will make fps more stable . Example would be bricks on ground, loose bricks on walls, broken wood, ship, canon, trees about each vis section.........
Actually, sh1ft, you only need to remain those basic meshes like ground and wall in the vis system and all decorations can be removed--- so your choice is right!
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I love the word seems cuz there's still a long way for me to be a disciplined mapper 🏛️
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Stay active: this env artist failed stage1 , looking for a team to continue the contest
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The moving box around A bombsite can be jammed and skipped players onto the ceiling
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Quote from MrTrane18
6 hours ago, MrTrane18 said: Amazing progress and the art for the community tag is great too! Best of luck in the judging process, can not wait to see where you take this map in the second round!
Wish I can pass... if I approach the second stage, I will definitely make this map a real lengend.
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Quote from Valera
1 hour ago, Valera said: I like this unusual design very stands up, specially when many maps its some streets it will be cool (if you want) make glowing eyes on dragon with little red smoke, or just red ruby stones but anyway dragons looks awesome
Red ruby really hits me, good idea.🐉
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Maybe when the mapping contest 2024 finished, those honored mappers will start remaster these classic map just like what catfood did in 2022
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Bro, your time machine just got to the wrong coordinate. Final stage is actually half a year later.👍
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