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  3. Darivan

Posts by Darivan

  • [CS:GO] Shore

    • Darivan
    • July 26, 2025 at 12:20 PM

    Hello, my friend wants to port it to CS2. He must have been contacting you now(https://steamcommunity.com/id/Bella_Lient…iles/?appid=730)

  • Panlong WIP

    • Darivan
    • December 26, 2024 at 10:25 AM
    Quote from gereral1

    9 hours ago, gereral1 said: KingOfCorn is looking for artist

    Quote

    Because of some unforeseen events for the artist I'm working with we're currently searching for another artist to join the team during the last couple of months. We are working on the map Tundra, set in an arctic research station. Send me a PM if you're interested and want to know more about the project.

    Thanks for noticing me but I already have teams, wish you a nice holiday sir

  • Panlong WIP

    • Darivan
    • December 24, 2024 at 6:54 AM
    Quote from ced145

    9 hours ago, ced145 said: There must be a mistake here. Did you ask why didn't it make it through ? You should ask, because this feels odd, that apple got in but this did not

    If panlong hasn't failed in the contest, I would never come across two other great team to continue the big mapping adventure and learn how to build a CS2 map in discipline. So, I think the result is anyway acceptable, and for the reason it didn't get qualified, probably it's because of the gimmicks。

  • [CS2] Citadel

    • Darivan
    • December 18, 2024 at 6:10 PM
    Quote from gereral1

    7 hours ago, gereral1 said: Changing VIS parameters when compiling may increase performance and reduce render time. Last time I compiled testbench I used a larger vis optimization setting and selected everything inside each area and set to ( not vis contribute). This will make fps more stable . Example would be bricks on ground, loose bricks on walls, broken wood, ship, canon, trees about each vis section.........

    Actually, sh1ft, you only need to remain those basic meshes like ground and wall in the vis system and all decorations can be removed--- so your choice is right!

  • Canopy [WIP]

    • Darivan
    • September 6, 2024 at 5:18 PM

    I love the word seems cuz there's still a long way for me to be a disciplined mapper 🏛️

  • de_factory

    • Darivan
    • August 28, 2024 at 2:53 AM
    Quote from DasDas

    6 hours ago, DasDas said:

    release the latest version of de_factory, sir, I beg you📸😍

  • Panlong WIP

    • Darivan
    • August 19, 2024 at 3:11 AM

    Stay active: this env artist failed stage1 , looking for a team to continue the contest

  • Panlong WIP

    • Darivan
    • August 18, 2024 at 6:36 PM

    Hey there, panlong is gone.

    it's probably to be two wingman maps in the future, but for now, goobye guys😎


    I'm also seeking for a team to continue my journey in this contest, a promised env artist will surely help you in the stage2🙏🥲

  • Panlong WIP

    • Darivan
    • August 3, 2024 at 8:44 AM

    Help you understand Panlong at one glance.🥸

  • Panlong WIP

    • Darivan
    • August 2, 2024 at 6:44 AM

    Time to say—— Judge, I am ready🐉🐉🐉

  • de_steelmill

    • Darivan
    • August 2, 2024 at 12:19 AM

    The moving box around A bombsite can be jammed and skipped players onto the ceiling

  • Panlong WIP

    • Darivan
    • August 1, 2024 at 8:03 AM

    The giant tree around dragon's head now gets its trunk and roots. Also, more Chinese are applied onto the signs.

  • Panlong WIP

    • Darivan
    • July 31, 2024 at 5:48 PM
    Quote from MrTrane18

    6 hours ago, MrTrane18 said: Amazing progress and the art for the community tag is great too! Best of luck in the judging process, can not wait to see where you take this map in the second round!

    Wish I can pass... if I approach the second stage, I will definitely make this map a real lengend.

  • Panlong WIP

    • Darivan
    • July 31, 2024 at 11:21 AM

    More chinese customized

  • Panlong WIP

    • Darivan
    • July 29, 2024 at 5:00 PM
    Quote from Valera

    1 hour ago, Valera said: I like this unusual design very stands up, specially when many maps its some streets it will be cool (if you want) make glowing eyes on dragon with little red smoke, or just red ruby stones but anyway dragons looks awesome

    Red ruby really hits me, good idea.🐉

  • Panlong WIP

    • Darivan
    • July 29, 2024 at 2:55 PM

    Guys, there's an additional update after we declaring de_panlong's greybox finish. Now the covers in bombsites have been well cooked, as well as a new friendly connector for CTs.

  • An Idea

    • Darivan
    • July 28, 2024 at 4:20 PM

    Maybe when the mapping contest 2024 finished, those honored mappers will start remaster these classic map just like what catfood did in 2022

  • de_refuse

    • Darivan
    • July 26, 2024 at 5:09 PM

    Bro, your time machine just got to the wrong coordinate. Final stage is actually half a year later.👍

  • Panlong WIP

    • Darivan
    • July 26, 2024 at 9:15 AM
    Quote from gereral1

    1 hour ago, gereral1 said: Hope u make it to next round! Goodluck with contest

    Best wishes for you too!!

  • Panlong WIP

    • Darivan
    • July 26, 2024 at 7:52 AM

    super cover

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