Out of respect for your hard work add mapcore banner to your steam submission in faq post. You have 2 h 49 min to do it or you will be disqualified
Posts by gereral1
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[Blocked Image: https://i.imgur.com/60HRCdw.png]
Press enter under your map description and paste this
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Copy that code and press edit description on WORKSHOP steam. Not in the source 2 hammer upload. Then it will show. Have great day
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Place mapcore logo in description on workshop in description or you will be disqualified. Read faq
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Looks great 👍
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Good luck my friend next week!
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Hope u make it to next round! Goodluck with contest
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Quote from Valera
Curious, I know how to make radar inside hammer but have no idea how to make it multi as player goes up and down each level. Can this be done in hammer or are you forced to use radgen tool?
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Thank-you for your quick reply!
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FifthGolbin please check your mapcore messages. I need some help with something
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Does it spin every minute to change route?
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I like open concept maps and yours is simple and clear. I find too many maps have too many corners and hallways and pathways. Sometimes simple is better. Looks good
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You do not need radgen
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Played map tonight with beautiful artwork. Those test players are a-holes, no offense. You have to take those polls out to stop the players from climbing and hiding in the leaves. Placing buy zones on ground level was a good correction. I tell you listening to the crap that comes out of their mouths on the hubs makes me now understand why I put down my first-person shooter games 15 years ago. They are so hard on the contest maps. I am not looking forward to the on slaughter they are going to put my map through....... keep your head up. You have a ton of potential!
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Can't wait to log into hub Saturday when I get back from USA to try your map!
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Quote from Darivan
6 hours ago, Darivan said: REAL HAMMER MASTER
You do save my mapping life, bro.👍
I'm a newbie lol. Into home theater PC HDR, 7.1 surround and monitor calibration. Just using things I have learned over the years with photography and video editing. In cs2 there is a brightness setting. With your calibration of your monitor the in-game brightness will be true. Can't wait to try your map on the hubs. Goodluck
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Make sure you calibrate your monitor to get perfect contrast and detail. These are the charts I use.
This is how I color-grade video. Once you have set these levels you can trust the light levels in your map in hammer.
https://www.youtube.com/watch?v=zwKFQl…nel=ManlyPowers
https://www.youtube.com/watch?v=8b3CUm…nel=ManlyPowers
If your monitor is off your map lighting may be too dark even though it looks fine on your monitor.
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Check discord. Sent you a message.
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Your smart to layout a cutout of your geometry on the floor. In blender they do that as well. Like the twisted building as well. Good luck!