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Posts by gereral1

  • Big Adventures Contest WINNERS

    • gereral1
    • May 4, 2025 at 10:15 PM

    ? shocked. Congrads to winners

  • Big Adventures Contest TOP 10 FINALISTS

    • gereral1
    • May 3, 2025 at 1:39 PM

    Tomorrow is the big day to find out who won! Was fun to play all these maps on mapcore hubs.

  • de_barranco [WIP]

    • gereral1
    • February 25, 2025 at 10:21 PM

    Chin up! Your map was enjoyable by many mapcore hub players!

  • Big Adventures Contest TOP 10 FINALISTS

    • gereral1
    • February 23, 2025 at 10:53 PM

    Going to miss contact and tundra..... Flick is good..... Goodluck mappers. I think the stairs up to bomb site for contact was what made it not make it. The guy who made that map had some amazing textures and artwork and geometry! Taisha was another beautiful map!

  • Panlong WIP

    • gereral1
    • December 26, 2024 at 1:12 AM

    KingOfCorn is looking for artist

    Quote

    Because of some unforeseen events for the artist I'm working with we're currently searching for another artist to join the team during the last couple of months. We are working on the map Tundra, set in an arctic research station. Send me a PM if you're interested and want to know more about the project.

  • Panlong WIP

    • gereral1
    • December 26, 2024 at 12:58 AM

    I saw post on discord mapcore thread for contest a mapper looking for artist in artic map. If you have time you could pair up with him as your a good artist. I would love too but my personal time is valuable at my age

  • [CS2] Citadel

    • gereral1
    • December 18, 2024 at 10:57 AM

    Changing VIS parameters when compiling may increase performance and reduce render time. Last time I compiled testbench I used a larger vis optimization setting and selected everything inside each area and set to ( not vis contribute). This will make fps more stable . Example would be bricks on ground, loose bricks on walls, broken wood, ship, canon, trees about each vis section.........

  • [CS2] Citadel

    • gereral1
    • December 18, 2024 at 10:28 AM

    Last week many facit players complained about fps drop in mid and around the ship area. Not sure if it's too many trees (models being rendered) at same time. Have to go into wireframe mode and study vis as each polygon is drawn to tighten your map. Good luck

  • Warden

    • gereral1
    • December 7, 2024 at 5:14 AM

    floor textures to the right of the T spawn are overlapping faces on the ground. Doors right of T's

  • De_contact

    • gereral1
    • November 20, 2024 at 3:23 AM

    Looking good

  • de_flick (updated photos)

    • gereral1
    • October 30, 2024 at 8:25 PM

    Nice art pass. Can't wait to try it on the mapcore hub.

  • Minas

    • gereral1
    • October 23, 2024 at 2:57 AM

    CT spawn you have so many A labels on walls to bombsiite. Simplicity would be better. One walls in map blocks play with no texture. Did not screenshot it. Watch demos over weekend and you will see players ping in map spot in question. They were talking about it at beginning of Match. Was Sunday evening games on na hub. Later

  • Scorch

    • gereral1
    • October 23, 2024 at 2:47 AM

    Most players on mapcore na like this map. Played it on weekend. The textures look good. Like the openings in center up top to throw flash grenades. Same goes with T's heading to west side. What would be nice is to west bomb site have tunnel that goes down level and comes back up at bombsiite west side for T's to have entry. Problem is CT smokes off south entrance and hard to get in to plant. We ended up rushing east bombsiite most of the games because of this. Jumping on rock east side for T's is a nice touch as well as boosting east wall near bombsite on east side. I think this map will be in top 10.

  • Leagues

    • gereral1
    • October 16, 2024 at 12:03 AM

    Outside environment light clipping east side map outdoors on mapcore hub server

  • de_barranco [WIP]

    • gereral1
    • September 15, 2024 at 5:14 PM

    Shit nevermind it's on different map your map is fine

  • de_barranco [WIP]

    • gereral1
    • September 15, 2024 at 4:50 PM

    It's on the t side to right going towards bombsite

  • de_barranco [WIP]

    • gereral1
    • September 15, 2024 at 4:46 PM

    One of walls was see thru on mapcore server last night. On out side perimeter. Sorry did not screenshot it. Like that you textured map from grey box .You cannot pass thru wall but can see thru it

  • [CS2] Citadel

    • gereral1
    • September 13, 2024 at 12:48 AM

    I played this map on the na hub and would like to tell you this was the best map in the rotation. Good job

  • [CS2] Big Adventure Mapping Contest

    • gereral1
    • August 18, 2024 at 4:56 PM

    Goodluck for maps that are going on.....

  • de_sento

    • gereral1
    • August 5, 2024 at 3:07 AM

    K it's showing. Goodluck tonight in contest

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