Quote from NikiOo14 hours ago, NikiOo said: In my experience focusing on the floor plan without having anything built is the fastest way to fail at "making it a believable place you could visit if it was a real life location". That is, unless you are using real floor plans of Ricardo Bofill buildings as reference. I would start by making buildings from reference and fitting them together in a way that feels natural. Maybe have a rough floor plan to know where to place what. Or maybe copying blueprints of real Ricardo Bofill buildings and morphing them in ways that make them fun to play in CS while retaining the essence of an apartment complex. I'm only saying this because your layout seems a bit off-the-cuff to me.
I was hesitant about posting something until I had more to show but I'm glad I did. I had the idea of building the buildings at first but I didn't know if that was the "right" thing to do. I'm not much of a realism mapper myself. I usually make my layouts on paper first then jump into the editor after, which isn't entirely bad but with keeping realistic integrity I should definitely focus more on the environment and references. I appreciate the feedback! This gave me a lot to consider on what to do going forward for this map.