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Posts by ZombieDawgs

  • de_hydro

    • ZombieDawgs
    • April 24, 2024 at 11:32 AM
    Quote from csWaldo

    37 minutes ago, csWaldo said: Just so you know, with this theme you might get compared a lot to this map: https://steamcommunity.com/sharedfiles/fi…/?id=2409451264

    Fair enough, I'm aiming for a wildly different approach in terms of layout and dressing but good to be aware of :)

  • de_hydro

    • ZombieDawgs
    • April 18, 2024 at 1:43 PM

    Throwing my hat into the ring for this. Good excuse to learn Source 2. Been a long time level creator for Unreal and always wanted to apply it to something more practical. It's been over 10 years since I touched Source, and Source 2 already seems quite fun to use.

    I figured I'd go for a hydro dam level, players would ideally play on the top section, with an interior wrapping around the dam as well. Going to be taking a few liberties with dam engineering, but that's where the fun comes from :)

    I have a rough layout in mind - I think the curved structure would add some fun lanes to play with, though am I looking forward to modelling everything on a curve? Probably not.

    I'm currently just getting to grips with Source 2, so should have some blockouts further on down the line to show. Level design is something I'm not amazing at, but I do have some lingering knowledge from Source 1 and proprotional awareness from then that should come in handy :)

  • Alpine WIP

    • ZombieDawgs
    • April 18, 2024 at 1:36 PM

    Crazy nice work already, keeping an eye on this one. Love the use of diagonal structures - really adds a lot of dynamic-ness to the map :)

  • [CS2] Big Adventure Mapping Contest

    • ZombieDawgs
    • April 11, 2024 at 7:41 PM

    Colour me interested...

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