The official last version of Casco is now up! Today there was a SourceEngine playtest, here were the takeaways:
- The B main / Nest area was very congested and felt hard for CTs to get a good hold
- The T rotations were a little too long
- The ladder leading to lower outside discouraged Ts too much from pushing, it was originally made a ladder to dissuade the CTs from pushing.
Here is how I addressed the issues:
The ladder issue was an easy fix, I just replaced the ladder with stairs.
To fix the B main and T rotation problem required a decent amount of thought, but I fixed the issues with only one change: Instead of leading to nest, the left doorway in B long now leads to dark through a squeaky door. If Ts take control of Dark and full control of B long, they are rewarded with a quick rotation path. However, by making this change, Ts lost an entrance to B site. This isn't necessarily bad; Ts should now be more inclined to take B bridge and pincer the bombsite.