Here is my entry for the Mapcore Contest. P-link: m-YN7HzV73Fk
A chemical factory powered by a mysterious rune. The workers and guards have since been transformed into chaos monsters.
This is my 2nd Prodeus map and I had a lot of fun putting it together for you guys. It's a grimy techbase with a toxic theme.
I had a couple goals going into it that I wanted to tackle:
Include an outdoor section of the map.
I wanted the player to be able to backtrack to look for secrets, no locking the player out of previous areas (at least not permanently).
I wanted it to be more co-op friendly than my first map (try and avoid locking the 2nd player out of an encounters)
I wanted to experiment with curved/circular level geometry.
I wanted to implement a small shop you could use to get a powerful weapon for the last few fights.
Special thanks to the playtesters, I couldn’t have made it without you: ioridyson, Prometheus_SD7, Grays, Smellbow, Sir_Wulfrick, Sean Gunnery, James1140, Walingawire & Evilyn1617. Edit: And aircawn for finding a soft lock area last minute.
Screenshots:
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Overhead View (courtesy of Paws' pro-map-renderer):
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