Hey guys! Thank you so much for the feedback!
I got sidetracked with other jobs since this company sent me a mail while I was still making the map that they are no longer considering me for the position. Turned out for the better as I got another job that was not available at the time and really fits my personal taste in games.
Overall I had a lot of fun making this map actually and would like to improve it in the future! Your feedback is really valuable and makes a lot of sense!
@blackdog Indeed! Once I get back around to the map I will create a better looking radar and post it with the other photos. That's a critical miss on my end! Thanks for the discord link, will check it out!
@Marak Yes, I also find most of the places quite empty. Details will help, but I think in general the cover placement can be improved to make some of these areas work better.
@KennedyB I guess I intended the small boxes to be small covers, like the barrels and boxes on Dust 2 Bomb B. Need to revisit them. Glad you like the mid room! It went through a lot of completely horrible iterations before it started playing nicely! I also like it now. Blocking upper CT might be good indeed. Regarding A site, I thought about reducing the openness by adding an arched pathway coming from T Spawn instead of it just being wide open. Should allow you to get into the garage place easier with a smoke and funnel it down a bit.
Anyway, thanks for the tips! I will hopefully be back to update this in the next couple of months!