Thanks, it seems to be the latest version in the video so all good!
Posts by atziri
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The map is updated on workshop with the latest version if anyone is curious.
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I've reworked the main 2 chokepoints in hope to make them more interesting gameplay-wise. Also added a bit of color to help differentiate between them (the coloring and style will most likely change). Here are some screenshots of the underground areas:
In terms of visuals I'm still figuring out the look and style of the map so expect most areas to be changed
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Hello, with the announcement of this contest I got some inspiration to work on an old unfinished hostage map I had in my backlog (it never got publically released before ofc). The main feature of this map is the functional elevator gimmick. I finished the first playable version not too long ago and right now actively working on it and refining the layout, along with playtesting it.
Thematically it's set in an underground facility of a private military company situated somewhere in a snowy hilly location (have not decided on the exact location yet). Action takes places mostly in in-door areas (underground), with CT spawn being situated outside (on the surface).
I'm not posting much screenshots because as of now, the first version has a very bland "early-developement" look, which is something i'm going to improve in the next version, will post more when that happens! https://steamcommunity.com/sharedfiles/fi…/?id=3267801775