1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KemJer

Posts by KemJer

  • [WIP/Freq. Updates] De_Exclusive

    • KemJer
    • September 25, 2019 at 9:04 PM

    There is an update on the workshop for this map! Click here: https://steamcommunity.com/sharedfiles/fi…/?id=1854237709 New Screenshots and a minimap Patch Notes: -More Texturing done for added final vision. (Graffiti, Wine Cellar, Palace, A-Site, CT, Dark, etc.) -Removed Wallbang from Wine Cellar to Under balcony -Changed the look of middle, from a clocktower to a ruined watchtower. (Done for the believability of the tour, and bring more nade strategy to the middle of the map) -Changed Terrorist spawn to greater the timing to get to the site from T-Side -Added Arrows pointing towards the site from Terrorist Spawn -Removed Terrorist Spawn Window to block an early angle towards lower mid/walkway -Widen T Door due to removal of the window, better for multiple players -Fixed angle from Back of B to Arches -Refined Arch models -Added Models in Dark (Table and Door) -Added some cover to T side ower mid -Lighting Changes -Lots of clipping done for getting ready for playtesting -Tons of nodraw textures for better performance -New Minimap! -Added cover in middle for CTs

  • [WIP/Freq. Updates] De_Exclusive

    • KemJer
    • September 9, 2019 at 10:14 PM

    De_Exclusive is my new map that I'm making to hopefully start something new. I've created maps in the past but I really wanna get this one right and be able to play it with friends without the worries of not playtesting it enough. The map will be receiving frequent updates if playtesting is still concurrent.

    The whole map is situated around the middle, with a second-floor building branching to both bombsites. Each site has 3 entrances for the terrorists to go through, leaving plenty of options for Ts to take the site, but on the CT side, they have the high ground and can get in a good spot to wait for approaching Terrorists. The map may seem complicated, but I'm taking great lengths to try to make it as simple as possible, so you won't be confused in the firefight.

    This should be played in Casual, Deathmatch, or Competitive. The map has not been tested with a 5v5 real game, so any feedback during these games is greatly appreciated.

    Link: https://steamcommunity.com/sharedfiles/fi…/?id=1854237709

    (Screenshots are not up-to-date, but the layout is pretty much the same) Please leave feedback down below or in the discussions tab on steam. Thank You!

    B-Site

    Terrace (B-Site)

    B Entrance

    A-Site

    Walkway / Lower Mid

    Middle

    Wine Cellar

    T-Spawn

    Back of B-Site

    Fountain (Staging Area for A-Site)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™