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Posts by KennedyB

  • [CS:GO] WIP - de_jobhunt - Feedback appreciated!

    • KennedyB
    • March 15, 2021 at 11:25 PM

    Hello [/b]Niflheim!

    I have been running around on your map, and can see that you are good at what you are doing :)


    All "elememts/rooms" are cool, but I think they do not fit together that well (as a competitive cs:go map).


    Short feedback:


    -Not sure what's up with the small boxes, does not fill any purpose.


    -The mid "room" (the first picture) is GREAT! And I would like to have a bomt-site played around it. But there are too many corridors leading there. Mayby block off "upper CT-main"?


    -To be honest. A site (and everything around) is a mess. To big "open area" and the "garage" is too small ?


    With some blocked and changed routes towards B, it can be a really good map. Would not mind working on that part at a later stage :)


    More feedback to come later :)

  • [Looking for feedback!] De_Exovale

    • KennedyB
    • November 19, 2020 at 5:20 PM

    I ran around a time on this map and I got to say that it´s HUGE! And it's a maze.

    I don't know how it plays in a 5v5, but it feels like AWP would be overpower, and retake is impossible.

    Things that I like:

    The 2 stairs "connector". Everything here is to big/high, but I like the idea.

    The "slope" to the bombsite. But T need more space to "jump down". Now they jump in with there heads in the ceiling.

    T-Spawn and how you run into the base.

    Things that need to change before a playtest:

    Change to floor to concrete.

    Make the map smaller.

    Make the bomb-sites much smaller.

    Not a big fan of "2-level bombsites".

    Re-work the left side of the map. To much space here. Things will go crazy here in a match.


    I like the concept of the map :)


    KennedyB

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